Shadow Fighter – Commodore Amiga Retro Rewind Review
Amiga owners didn’t have too much to shout out about when it came to beat-em-ups, and the less said about the Street…
Historic Retro Video Gamer coverage, preserved separately from the new newsroom.
Amiga owners didn’t have too much to shout out about when it came to beat-em-ups, and the less said about the Street…

Everyone remembers the first game they played on a new console or computer, and that was typically the pack-in game. When I…

Derbyshire’s Core Design would bring their final Amiga game to the A1200, and CD32, before moving onto newer platforms in 1995 with…

Brett Weiss is known among those of us in the retro community for his variety of books covering video games. Among those…

Today we interview Graftgold founder Steve Turner, Graftgold created some incredible games over the years before its sad demise, we chat to…

Hello and welcome to another exclusive Retro Video Gamer book review! This time we take a look at a very special newly…

Every gamer has that one game that defines the platform for them. Most aficionados of the Beeb pick “Elite”, but for me,…

Here we interview Barry Leitch, Barry worked for some iconic British Software Houses like Imagitec, Gremlin and Ocean where he created some…
Coming as Commodore’s lingering death rattle was in its final throes, Wunderkind’s only release would be the run ’n’ gun platformer, Ruff…

There is something about “Palace of Magic” that keeps me coming back. It was one of the first games I ever owned…

Amiga Power: The Album With Attitude has just launched on Kickstarter. An album full of classic Amiga tunes re-imagined, here’s an extra-special…
Swooping onto the Commodore Amiga in 1992, Agony was to be Art & Magic’s first and only dalliance with the 16-bit machine.…

Here we interview Jason Page, Jason started his career at iconic British Software House, Graftgold. He assumed responsibility from Steve Turner as…

Sinbad and the Throne of the Falcon was released in 1988 on the Commodore 64 by a company referred to as kings…
From Defender to Denaris, the C64 hasn’t been short of some great shoot-em-ups during it’s tenure as our favourite 8-bit machine. When…
The story of the Commodore Amiga in Pixels is a book that covers a subject close to my heart, if I was…

King of Chicago was released in 1986 on the Commodore Amiga. Created by Cinemaware, it was amongst their earliest titles including S.D.I.…

Welcome to another RVG interview, this time its one of our interview updates, we original interviewed Steve Screech way back in 2015,…

The Micro Kids – A 80s Adventure with Spectrum, Commodore 64 and more is a new book about micro computing in the…

We originally interviewed Simon Phipps back in 2014, since then we have updated RVG to a newer and more plush website so…
Vectors, the bane of the Commodore 64. Many have tried over the years to bring a polygonal presence to the humble machine,…

We can all remember when we first played a game on the 48K ZX Spectrum and remember the first time we heard…
After the success of Soulless in 2012, the much-lauded duo of Georg Rottensteiner and Trevor Storey reunited a year later for the…

Here is our latest interview with Andy Rixon, Andy was one of the team behind Special FX, a successful British software house…