First, some news about the project.As you may know, the programmer of the game and I has spent nearly a whole month working toguether, 7/7 in Shanghai, China. The progress has been outstanding as the game is soon to reach a fully playable state:All the graphical content and code features are there. There are 10 levels interconnected by a dozen of intermissions, the game is big!What's left to do is:Complete the levels layout, the cutscenes, fixing bugs, polishing and gameplay adjustments (and possibly adding one or two more features).Some people has questioned us about the lack of news regarding the game name or/and preview of the packaging so it's worth mentioning again:The answer is simple, for a small company like us, we can only copyright the game assets, packaging and name, at once, when it is finalized. It will happen at same time we open preorders to public. Opening preorders will happen only once we are 100% fixed on a release date. Waiting for copyright doesn't mean we don't work on the packaging: It's complete and it's quite unique. You will have a preview of it at the time you will pick your copies.
Regarding ProjectNAs you know, there has been a particularly intense work session of 3 weeks duration, January, Germany, on ProjectN.You may want to have progress updates, here they are:- The game is fully playable from start to end means all content is there (no more dummy sprites and backgrounds).- programming wise, most performances issues has been nailed, the game will be smooth, that was tough!- we will be now focussing at polishing and start betatesting VERY soon.- We maybe forgot to say, the game is huge, +10 levels, bosses and surprises included.One of the tweaking challenge is to make sure the levels are perfectly matching character abilities (shoot, slash) and the dog companion specifics. Most importantly, make the game fun while challenging!The wait is huge, indeed, but the unique feel of the game will hopefully reward the efforts (your patience also count as a effort).No need to mention it again but the manufacturing process of the game, including cartridges and packaging is nearly ready, a relief so we focus on the game entirely.]