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Star Fox SNES. Dylan Cuthbert wanted to tell Miyamoto 'screw

(@nakamura)
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Interesting piece and highlights the influence Nintendo had over the development of Star Fox as discussed in chat last week.

http://www.nintendolife.com/news/2013/0 ... u_miyamoto


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Topic starter Posted : 27/03/2013 5:06 pm
 TL
(@_tl_)
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Interesting article  :113:


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Posted : 27/03/2013 5:07 pm
(@nakamura)
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Star Fox shines for me in one key area, brilliant western and eastern ideas working together.


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Topic starter Posted : 27/03/2013 5:11 pm
 TL
(@_tl_)
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Star Fox shines for me in one key area, brilliant western and eastern ideas working together.

It does blend the 2 very well. I was a massive fun of Argonaut's Star Glider 2 on the ST and Spectrum 128k, the game they originally wanted Star Fox to be like.

http://www.youtube.com/watch?v=LY2EKLIhduU


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Posted : 27/03/2013 5:17 pm
(@nakamura)
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Never got around to seeing that, looks pretty smart.
Personally I am glad Nintendo took a strong hand in Star Fox. The game was perfectly suited for the console and even though it was linear, had extensive replay value trying to achieve 100% on each level.

Star Fox 2, more in line was what Argonaut wanted was a fine game but lacked the epic feel of the first.


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Topic starter Posted : 27/03/2013 5:19 pm
(@dz-jay)
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Pardon my ignorance, but what was the I sight that Miyamoto brought?  What does he mean about "on rails"?


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Posted : 28/03/2013 10:35 am
 TL
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Pardon my ignorance, but what was the I sight that Miyamoto brought?  What does he mean about "on rails"?

"On rails" means you cannot fly anywhere, your path through the game is fixed.


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Posted : 28/03/2013 2:00 pm
(@onthinice)
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I really liked that article. Thanks for sharing!!!!


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Posted : 28/03/2013 4:41 pm
(@rogue-trooper)
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DMA's Body Harvest on N64 was another title that changed pretty drastically once Nintendo were involved:

http://www.edge-online.com/features/mak ... y-harvest/


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Posted : 28/03/2013 5:34 pm
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