Twin Kingdom Valley.

This is an old fashioned text adventure, which had options for limited graphics as well. You play the part of an adventurer on a quest for a secret treasure, which apparently contains the “meaning of life”. Novel I grant you. The setting is ancient times with a castle, inns, elves and trolls. The game has the usual text adventure commands (get, hit, drink, movement commands, look, etc.). In the game there are NPCs (Non Player Characters) that move around.

Some of these are armed – you have been warned! You can pick up, dropped weapons off of them; that is if you are lucky and survived the fight. Part of the fun with a game like this, is making new discoveries. Finding a weapon, an item, or a new location. I’d suggest getting some graph paper to make a map. It would certainly help you out with the game. The graphics are vector based and some feature limited animations. They draw fairly quickly, but this can become annoying if you want to make your way through the game faster (the are options to turn them off as well). No sound in the game. I suppose it wouldn’t really fit in very well, apart from a few locations. With its large map, solid quest storyline and NPCs, Twin Kingdom Valley is a compelling text adventure for the C64.

  • 8/10
    Gameplay - 8/10
  • 7/10
    Graphics - 7/10
  • 8/10
    Sound - 8/10


Twin Kingdom Valley is a compelling text adventure for the C64.

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