Author Topic: Paul Machacek Interview Questions Needed. (Battletoads)  (Read 1336 times)

Offline zapiy

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Paul Machacek Interview Questions Needed. (Battletoads)
« on: May 02, 2018, 10:47:46 AM »
Next up is none other than Paul Machacek, famous for Battletoads, Donkey Kong, Banjo Kazooie, Viva Pinata, Sea of Thieves and many more.

Programming/Engineering
It's Mr Pants (2004)        (Stitching Pants)
Banjo-Kazooie (1998)        (Deputy Keyboard Tappers)
Donkey Kong Land (1995)        (Lead Programming)
Battletoads (1993)        (By)
Battletoads / Double Dragon (1993)        (Written by)
Battletoads (1991)        (By)
Beetlejuice (1991)        (Written by)
WWF Superstars (1991)        (Written by)
Ivan 'Ironman' Stewart's Super Off ... (1990)        (Conversion by)
SuperHero (1988)        (Program)
Dawnssley (1986)


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Offline TrekMD

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Re: Paul Machacek Interview Questions Needed. (Battletoads)
« Reply #1 on: May 04, 2018, 01:22:26 AM »
1.  How did the idea for Battletoads come into fruition?  How long was the development process for the game?

2.  Beetlejuice is a fun but peculiar movie.  How difficult was it developing a game based on the movie?  How much liberty did you have when making the game? 

3.  Battletoads/Double Dragon is a fun game that combines two very different sets of characters.  How did this interesting mix come to be?

4.  How difficult was it to adapt the world of Donkey Kong Country from the SNES into Donkey Kong Land for the GameBoy?

5.  You've written games, designed games and produced games.  Which is your favorite role in the game development process?

Going to the final frontier, gaming...


Offline zapiy

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Re: Paul Machacek Interview Questions Needed. (Battletoads)
« Reply #2 on: May 07, 2018, 20:57:03 PM »
Q: Thank you for agreeing to our interview, please take a moment to tell us a little about you?
Q: What was the first game you created?
Q: Are you surprised with the resurgence in retro gaming?
Q: Do you have any games that are just sitting on your drives unfinished that you may release one day
Q: How did the idea for Battletoads come into fruition?  How long was the development process for the game?
Q: Beetlejuice is a fun but peculiar movie.  How difficult was it developing a game based on the movie?  How much liberty did you have when making the game?
Q: Battletoads/Double Dragon is a fun game that combines two very different sets of characters.  How did this interesting mix come to be?
Q: How difficult was it to adapt the world of Donkey Kong Country from the SNES into Donkey Kong Land for the GameBoy?
Q: You've written games, designed games and produced games.  Which is your favorite role in the game development process?
Q: Any thoughts on doing a game for a retro system?
Q: What games from back in the day (and now) would you say are your biggest inspirations?
Q: How did you get started in the video game industry?
Q: Do you have a favorite game that you were involved with?
Q: Was it hard adapting to the changing hardware over the years?
Q: When you first started did you ever think that the video game industry would become as big as it has and still be going strong all these years later?
Q: When you're not working on games what are some of your favorites to play?
Q: Are you a gamer yourself?  Do you own any retro systems?  Modern systems?
Q: How different has it been to work in the gaming industry through the years?
Q: What company back in the day did you most admire and why?

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