Author Topic: Tempest 2600 Proto - Fixing It  (Read 525 times)

Offline TrekMD

  • Administrator
  • Hero Member
  • *
  • Posts: 23965
  • Country: us
  • Karma: 98
    • View Profile
    • http://plus.google.com/+EugenioAngueira
Tempest 2600 Proto - Fixing It
« on: April 09, 2016, 03:32:42 AM »
Atari Age member CDS Game has decided to work on the 2600 version of Tempest originally started by Carla Meninsk.  CDS is trying to make the game more playable. CDS has already isolated and fixed a few of the main problems.

[center:p1gy8nea][/center:p1gy8nea]

Changes already made:
* Level screen redesigned with 8 vector-style lanes/rails
* Shooter and enemy positions tweaked accordingly
* Player shot speed increased
* Player shot and enemy angles can now be varied independently
* Disappearing shot problem fixed
* Copyright partially restored

[size=150]Development Thread[/size][/url]
Going to the final frontier, gaming...

Offline zapiy

  • Administrator
  • Hero Member
  • *
  • Posts: 13032
  • Country: england
  • Karma: 80
    • View Profile
Re: Tempest 2600 Proto - Fixing It
« Reply #1 on: April 09, 2016, 10:31:01 AM »
Clever stuff. One to watch.


Sent from my iPhone using Tapatalk
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline TrekMD

  • Administrator
  • Hero Member
  • *
  • Posts: 23965
  • Country: us
  • Karma: 98
    • View Profile
    • http://plus.google.com/+EugenioAngueira
Re: Tempest 2600 Proto - Fixing It
« Reply #2 on: April 09, 2016, 15:39:23 PM »
It plays surprisingly well.  It's incredible this was even attempted on the 2600!
Going to the final frontier, gaming...

 

SMF spam blocked by CleanTalk