NOTE: Master Codes are not supported and NOT needed.
1. Open a game and start playing, then pause
2. On SSF toolbar click About(A)-cep(C) buttons
3. Move 'cep base address' box to side of screen
4. From inside 'CEP' folder open 'APPLIST.TXT'
5. Compare 02 & 60 addresses and change APPLIST.TXT to match. (They will change w/in SSF each time the program is started)
6. When updated, quick save and close 'APPLIST.TXT'. Click OK and close 'cep base address'
7. From inside 'CEP' folder open CEP.EXE
8. Look up code(s) to be used
9. Under 'Process-Select Application' tab click 02 or 60 (if both types will be used, a 2nd instance of CEP will need to be opened for the other)
10. Without any more changes move to Cheat tab
10b. ex; for Invincible P1 the 'real' code is 3601E631 00FF.
Since it's a "360" code (the 1st 3 digits), it must be changed to "300"1E631 00FF (minus the quote marks).
"360" codes don't have the last four digits flip flopped so they're exactly as the original code.
So basically:
3601E631 00FF = 3001E631 00FF
11. Paste the code into the field, highlight them and click On
12. Play the game w/ cheats enabled
If you need other code(s) enabled beginning w/ 102 or 160, open a 2nd instance of CEP.EXE for these starting at step 7 above.
ex; for Max Weapon Level P1:
Max Weapon Level P1
1601CE02 0021 = 8001CE02 2100 (<--last four digits flip flopped as pairs)
1601CE04 2121 = 8001CE04 2121 (<--last four digits flip flopped as pairs)
If codes begin with numbers either 302 or 360 they must be changed to 300 (with the rest of the code matching exactly)
EXAMPLE:
302?

? xxyy <-------> 300?

? xxyy
360?

? xxyy <-------> 300?

? xxyy
If codes begin with numbers either 102 or 160 they must be changed to 800 (with the last four characters flip flopped as pairs)
EXAMPLE:
102?

? xxyy <-------> 800?

? yyxx
160?

? xxyy <-------> 800?

? yyxx
Also I learned that Joker commands starting with
these first 3 digits D6057F52 FFEF, can be use on this
option, SSF(60 160-360)|SSF.EXE|059403C0|$00100000
Just change the first 3 digits of the Joker command from D6057F52 FFEF to D0057F52 FFEF
So we could even update the option to SSF(60 160-360-D60)| SSF.EXE|059403C0|$00100000
For anyone that doesn't know a Joker command makes a code activate when
a specific button is pressed.
For example D0057F52 FFEF is the Joker command for UP on the control pad...
And 8005C570 0400 is the code for infinite double jump...
So putting the code into CEP like this...
D0057F52 FFEF
8005C570 0400
Will make infinite double jump only activate when you press up.