Author Topic: The 8-Bit Wars: Nebulus  (Read 660 times)

Offline TL

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The 8-Bit Wars: Nebulus
« on: July 20, 2013, 19:51:20 PM »
[align=center:xuwvkx12]8-bit battles nebulus[/align:xuwvkx12]

[align=center:xuwvkx12]and the Atari XL/XE version which is missing from this video:

Atari 8-bit Tower Toppler (Atari) prototype - tower select and teleport tricks[/align:xuwvkx12]

Offline Rogue Trooper

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Re: The 8-Bit Wars: Nebulus
« Reply #1 on: July 20, 2013, 20:11:15 PM »
Had it on C64-tower rotation stuff very impressive (and seem to recal same sort of effect cropping up in MD Mickey Mania...), but absolute pig to play.How it recived such high score from Zzap 64 at the time escapes me.

Impossible to really comment on A8 version from that vid (other than colours seem rather murky) as no gameplay shown, let alone the tower rotation stuff....

7800 version-nice rotation stuff and main sprite, but what's with the 'scanline' type effect going trough other sprites and tower itself? makes it look like tv is on the blink.

Online TrekMD

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Re: The 8-Bit Wars: Nebulus
« Reply #2 on: July 20, 2013, 20:11:52 PM »
I like the fact the Amstrad version has the music playing through the game.  It also looks very nice on it.  I only became familiar with this game because of the 7800 so, for me, the "real name" of the game was Tower Toppler for many  years! 
Going to the final frontier, gaming...


 

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