Feud

Started by Crusto, March 13, 2013, 09:00:24 AM

Previous topic - Next topic

Crusto

Any love for feud on here? Absolutely loved it back back in the day. Graphics, sound and gameplay all excellent. Quite the challenge too. The CPC had the best version for me.
Bitches leave

nakamura

Never played it but saw a video of it on You Tube a year or two ago and it looked superb.

TL


zapiy

Never played it.. Looks pretty good, take long to get into?

Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

TL


onthinice

Never heard of it either. Nice looking game! Thanks for sharing!

TL

There is a very nice MSX version too with cracking music!

http://www.youtube.com/watch?v=PnoY3xrH4_s

onthinice


Crusto

There's not enough Feud love on here, so I'm about to address that.

Ok then.... I love Feud, Feud is great, and the CPC version is the best.

Long live Feud.
Bitches leave

TL

You mean apart from the thread on Feud you already started a while back that I am about to merge this thread into?  :106:

Crusto

Ha ha, my memory is truly fucked! I must have been pissed when I started that one, I'm a little tipsy now too. Anyway, feud rocks!
Bitches leave

DreamcastRIP

I owned Feud on the Speccy back in the day. A very well made game albeit not really my cup of tea.
Owned: Spectrum Jaguar JaguarCD Lynx ST 7800 Dreamcast Saturn MegaDrive Mega-CD 32X Nomad GameGear PS3 PS PSP WiiU Wii GameCube N64 DS, GBm GBA GBC GBP GB VirtualBoy Xbox Vectrex PCE Duo-R 3DO CDi CD32 GX4000 WonderSwan NGPC Gizmondo ColecoVision iPhone PC Mac

Rogue Trooper

Had on C64, spent good few hours on it, mainly because of the superb music.I could always manage to get my brother near to death, but never kill him.Did anyone here ever finish the game?.

Just checked out the A8 version, nice music aside, yeah gods what happened here?.Game looks lot slower to play and is yet another very brown A8 game.

Know the C64 gets mocked for it's muted colour's, but amount of brown looking A8 games i've seen in last few months makes me question if it was the hardware restrictions or just poor coding in a lot of cases.

Been a curious thing as when i went from 800XL to C64 i was very dissapointed by C64 versions of things like Elktraglide (very murky on C64), yet things like Thrust (not exactly a looker) were much better looking on C64 and Feud looks rough on A8 to be honest.

Havantgottaclue

The A8 version is probably a quick and dirty port from the C64, unoptimized for A8 hardware. Bearing in mind that the C64 version is almost unanimously said to be weaker than the Spectrum and CPC versions, the results are not pretty.

The sluggishness might stem from the fact that it appears to be using software sprites rather than player-missile graphics. I think it might be using a 4-colour bitmap mode, with a split screen to change the colours (slightly!) for the status bar. If it used the 5-colour character mode, I believe you could use player-missile graphics to "mask" the background to overcome the 5-colour restrictions and colourize entire areas, such as perhaps the huts or the trees. However, you would be restricted by the amount of PMGs available and it would be down to map design as to whether or not you could get everything on screen the right colour. Not an easy ask, but not impossible. Quite clearly, there wasn't much of a budget to consider implementing those kinds of options here; even so, it's hard to envisage any other 8-bit version matching the CPC's colour in a game like this. Pity most CPC owners would've been lumbered with a green-screen monitor ...!

Rogue Trooper

Quote from: "Havantgottaclue"The A8 version is probably a quick and dirty port from the C64, unoptimized for A8 hardware. Bearing in mind that the C64 version is almost unanimously said to be weaker than the Spectrum and CPC versions, the results are not pretty.

The sluggishness might stem from the fact that it appears to be using software sprites rather than player-missile graphics. I think it might be using a 4-colour bitmap mode, with a split screen to change the colours (slightly!) for the status bar. If it used the 5-colour character mode, I believe you could use player-missile graphics to "mask" the background to overcome the 5-colour restrictions and colourize entire areas, such as perhaps the huts or the trees. However, you would be restricted by the amount of PMGs available and it would be down to map design as to whether or not you could get everything on screen the right colour. Not an easy ask, but not impossible. Quite clearly, there wasn't much of a budget to consider implementing those kinds of options here; even so, it's hard to envisage any other 8-bit version matching the CPC's colour in a game like this. Pity most CPC owners would've been lumbered with a green-screen monitor ...!

I 'teased' Laird back on the RG Issue 116 thread:Minority Report that after he mentioned the C64 colour scheme in games put him off, lot of the games he picked were very brown and murky (Mission, Crystal Raider, Rocket Repairman all very brown, crumbles Crisis brown+Purple) and i'm wondering,  something like the A800XL had 256 colours to pick from, but realistically how many could be displayed in a fast action type game, without speed or detail being 'hit'? and why on earth did so many games seem to favour brown?.