The 8-Bit Wars: Green Beret

Started by TL, December 23, 2012, 17:05:18 PM

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Rogue Trooper

Had the A8 version at the time, horrible port.Sprites, colours and sound FX all a crushing dissapointment.

Never seen the MSX version till now, i'd say it's worse than the A8 version, slow, poor audio+visual side of things.

Speccy version, seemed to have small playing area, nice, detailed visuals, if a little small.

CPC, Large, colourful sprites, in game tune, seems to make some use of host hardware, let down a little by push scrolling and block sprites, but worthy of praise.

C64:Ahh the SID chip music, superb, nice big sprites, blocky as they are, nice animation, smooth scrolling and decent sound FX.

So C64 wins for myself.

Tachi

Couldn't agree with RT more, speccy is surprisingly nice sprite wise and the Atari 800XL version is sooo much worse than I recall but the C64 definitely has it in the bag here.
Sprites are blocky and it is hard to see when he has attacked (knife is nigh-on invisible) but animation is smooth, music clear and I love the way the bad guys seem to disintegrate when killed :)
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far."
? H.P. Lovecraft

onthinice


Havantgottaclue

By the way, if a mod wants to cut the posts from my first looooooooong post onwards and port it to a new thread (say, "Atari 8-bit - game-related technical discussion") I'd be more than happy, as long as RT doesn't mind also. I have rather derailed the Green Beret bit.

EDIT: Blimey, that was quick!

zapiy

On this game i dont care which is best, its all about the game..

My life would be incomplete without it lol.

Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

TL

There was also a BBC Micro version of this game too. I couldn't find a seperate video but I did find this comparison video that also shows the NES version too:

http://www.youtube.com/watch?v=D-DN9pNHAuE

Rogue Trooper

Having seen the MSX and now BBc versions, the A8 version starting to fare a lot better, least it had proper scrolling.Guess game really was'nt suited for conversion to some hardware.

108 Stars

The NES wins here, as it usually does when it comes to action games compared to the 8-bit computers.

There is a nice little version for the GameBoy Advance too on some Konami Classic Collection, alongside Frogger and some others. That version is arcade perfect Ipresume, save for possibly a smaller viewable area due to the lower res screen.
Systems owned: Atari 2600, Lynx, Jaguar, NES, SNES, N64, GameBoy, Master System, Mega Drive, Dreamcast, Game Gear, PlayStation, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox, Wonderswan

TL

Quote from: "108 Stars"The NES wins here, as it usually does when it comes to action games compared to the 8-bit computers.

There is a nice little version for the GameBoy Advance too on some Konami Classic Collection, alongside Frogger and some others. That version is arcade perfect Ipresume, save for possibly a smaller viewable area due to the lower res screen.

My next door neighbour had the NES version, called Rush 'N' Attack. I seem to remember it was just as brutally hard as the Spectrum version I owned.

Spector

Green Beret was astonishingly released for the Commodore 16. It is generally regarded as the worst arcade conversion ever to grace the machine, and possibly the worst arcade conversion to an 8 bit computer of all time.
DEATH TO SUGAR

Rogue Trooper

Did the C16 ever get graced with quality coin-op conversions? i've vague memories of C.U slamning C16 Ghosts 'n' Goblins and Paperboy.

Did publishers really not put much effort into coin-op conversions for the C16? or was it a case of too few quality C16 coders? or was it just expecting too much from the hardware?.

TL

Quote from: "Spector"Green Beret was astonishingly released for the Commodore 16. It is generally regarded as the worst arcade conversion ever to grace the machine, and possibly the worst arcade conversion to an 8 bit computer of all time.

I couldn't find a video but it looks really bad from this one screenshot I found!


Rogue Trooper

Quote from: "The Laird"
Quote from: "Spector"Green Beret was astonishingly released for the Commodore 16. It is generally regarded as the worst arcade conversion ever to grace the machine, and possibly the worst arcade conversion to an 8 bit computer of all time.

I couldn't find a video but it looks really bad from this one screenshot I found!



That is...that is...ohhh my god, that's wretched!.

Spector

Quote from: "Rogue Trooper"Did the C16 ever get graced with quality coin-op conversions? i've vague memories of C.U slamning C16 Ghosts 'n' Goblins and Paperboy.

Did publishers really not put much effort into coin-op conversions for the C16? or was it a case of too few quality C16 coders? or was it just expecting too much from the hardware?.

The problem was the C16 only gave you 12K to play with, and it just wasn't enough to do justice to any coin-op the major software houses were converting between 1984-86 when the machine was commercially viable. On top of that, they were considered low priority, and so a quick weekend job was often enough for them. Green Beret was probably done in a day. I can't remember a single good arcade conversion for the machine.
DEATH TO SUGAR