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What is so special about SNES mode 7?

(@rogue-trooper)
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I'd like to know WHY to this day,  the SNES hardware, in particular it's Mode 7 and sprite handling abilities, are still held in such high regard and no, this is'nt another anti-Nintendo angled thread, lol, but serious question.

Mega Drive via clever programming pulled off all manner of spectacular feats, which i've banged on about numerous times on this forum, plus previousily mention that coders behind things like Road Rash and the Strike Series had 'mixed' feelings about the hardware and having just stumbled across an Amiga programmer talking about it, i thought i'd bring it up again.

In C U Amiga:Graphic Feature, Martin Edmonson (among others) is interviewed, talks about Amiga Brian The Lion being written to emulate SNES Mode 7, talks of how the system he+team came up with compares to the SNES:

'....by the way of the Nintendo (SNES), you can rotate round in increments of 1 degree, so you can rotate through 360 positions.with our system you can rotate through 512 to 1024 (degrees), which looks smoother.It's also a much cleaner rotation than the SNES.If you randomly pick an angle, and do same on SNES, it'll look much cleaner on the Amiga-the ones on the Nintendo are broken apart and there are bits hanging off......Rotation takes any size block from 16X16 to full screen and rotates it through 1024 degrees, which is about 3X more than anything SNES can do'

So from my 'laymans' view point and that of Ex-SNES owner, i'm wondering really why (espically when SNES carts are further enhanced by extra processors in  many cases) the clever programming feats on a stock MD/Amiga do not get the 'coverage' that SNES games do, when it comes to pulling off flashy effects?.

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Topic starter Posted : 08/05/2013 12:59 pm
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