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Why didn't most companies bother fixing slowdown?

(@aaendi)
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The SNES got a lot of bad rap for slowdown, and games like "Space Megaforce" and "Wild Guns" and "Biometal" proved that it was capable of handling a lot of sprites without slowdown, yet most companies still kept reusing slow routines until the end of the system's lifespan.

It was not like they didn't have enough time to "fine tune" their code, because when your code is that inefficient, you have loads upon loads of optimizations you can make without any negative consequences.


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Topic starter Posted : 28/04/2014 8:22 pm
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