Forum

AI Assistant
Programmers lying a...
 
Notifications
Clear all

Programmers lying about SNES hardware.

(@aaendi)
Active Member
Translate
English
Spanish
French
German
Italian
Portuguese
Russian
Chinese
Japanese
Korean
Arabic
Hindi
Dutch
Polish
Turkish
Vietnamese
Thai
Swedish
Danish
Finnish
Norwegian
Czech
Hungarian
Romanian
Greek
Hebrew
Indonesian
Malay
Ukrainian
Bulgarian
Croatian
Slovak
Slovenian
Serbian
Lithuanian
Latvian
Estonian

Everytime I read an interview by programmers of 16-bit games, they always spew incorrect facts about the SNES, just to make the Sega Genesis look better than.  You can look up the hardware specs on superfamicom.org, you'll see that I'm not making this up.  Here are some of the myths that these programmers made up, that are still being spread around.

Myth: SNES doesn't have built in multiplication and division.
Truth: There are multiplication and division registers located in the $42xx range.

Myth: 65816 instructions take more cycles than 68000.
Truth: 68000 instructions typically take 3 or 4 times as many cycles as similar 65816 instructions.

Myth: The SNES has slower memory accesses the Genesis.
Truth: The 65816 accesses memory every cycle, while the 68000 only accesses memory every 4th cycle, meaning that the Genesis accesses memory at only 1.9Mhz.

Myth:  The 65816 can only access 64k "at one time."
Truth: The 65816 has long absolute addressing, long indexed addressing, indirect long addressing, indexed indirect long addressing.  It also has long jumps, and long returns.


Quote
Topic starter Posted : 24/01/2015 8:16 pm
Share: