Forum

AI Assistant
Long Live Grim Fand...
 
Notifications
Clear all

Long Live Grim Fandango

 Ben
(@ben)
Trusted Member
Translate
English
Spanish
French
German
Italian
Portuguese
Russian
Chinese
Japanese
Korean
Arabic
Hindi
Dutch
Polish
Turkish
Vietnamese
Thai
Swedish
Danish
Finnish
Norwegian
Czech
Hungarian
Romanian
Greek
Hebrew
Indonesian
Malay
Ukrainian
Bulgarian
Croatian
Slovak
Slovenian
Serbian
Lithuanian
Latvian
Estonian

This is an interesting article, including an interview with Tim Schafer, that i ran across.

In 1987, Tim Schafer sat in a lecture hall at University of California, Berkeley. Professor and anthropologist Alan Dundes spoke about a ritual found in Mexican culture, where family members welcome the dead back into their homes. Stories of The Day of the Dead, or El Dia de los Muertos, fascinated Schafer, then a budding writer and computer programmer. A decade later, he wrote a videogame—ambitious, over-budget, late—inspired by these tales. Grim Fandango was the last of a dying breed, a PC adventure game beset by constantly advancing hardware and an audience raised on faster, louder, flashier alternatives. You have likely never played the completed work.

That’s because, like so many of its characters, Grim Fandango died. It succumbed as any late-’90s computer game on CD-ROM would, its jewel case an inevitable coffin. In 2015, the only way to play the original Grim on a modern computer is to download special files modified by a fanbase that put years of effort into keeping the game alive, the work of a patient and overzealous mortician.

There is no wrong way to mourn those lost to us. Some remember. Some let go and wait for their return. But no matter the macquillage, an ugly dead thing remains ugly. Grim Fandango—the long-deceased original—is beautiful and strange and smart, an improbable marriage of disparate cultures and time periods, of plots and puzzles and balloon animals the shape of Robert Frost’s head.

There is an old interview with Schafer from 1997, the year before Grim came out. A reporter  is asking him about LucasArt’s next big game, wondering what the next “holy grail for gamers” is. The interviewer surmises a few: “Better graphics, better sound, better interface?” Schafer answers. “We try to do a real story, a complicated story, with real human involvement.”

http://blog.longreads.com/2015/01/29/lo ... -fandango/


Quote
Topic starter Posted : 03/02/2015 10:24 pm
Share: