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Games Industry Triva.

(@rogue-trooper)
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After seeing the Fact/Fiction thread i created getting bumped, was thinking about time i created another new thread on here, something not quite as serious though, so thought i'd give this a shot.

How about a thread where people can share stories of the more 'out there stuff' related to some of the games which we've loved?.I already mentioned a few triva points about Rares various games from the interview they did with Edge, which went down well with the USA side of the forums readership, so hopefully this thread will do ok...

Starter here from myself MSR on Dreamcast:

Bizare Creations so wanted to 'nail' the realism of the game in terms of audio as well as visual, they hired a Mercedes SLK from a sports hire place for a day, plan being they'd record the various engine sounds for use in the game.However they could'nt really tell the hire people this, so they just said they were taking it for a 'Day Out'.

Said day out was actual on a test track, with a rolling road microphones set up left, right and what not to capture the sound from all angles, so there they are, happily taking the car up and down through the gears when....the engine blows!!!.

Classic ohhh Fuck!!!! moment, Bizare managed to get the test track people to tow the car to a country lane, where Bizare proceed to call the AA and say cars just failed on us.

All was going well with said plan..until car hire companygot a copy of the SLK's engine management report from the garage where it'd been taken for repairs-they saw at once just what Bizare had been doing and Sega ended up footing the bill (thousands of pounds) for a replacement engine!.

The Kudos system was 'born' after Martyn Chudley had a boy racer-esq burn up race in his Toyota MR2 Vs a Fiesta XR2! (and thinking Wey hey! i'm going to die! at one point during said race 🙂 ) and realised that stylish driving gave just as much as a thrill as did sheer speed.

Sega initally hated the Kudos idea as it was so different to everything else currently in racing games.

Some of the in-house joke number plates on the cars, made it through to code sent out to reviewers, including GT WHO?, which horrified Bizare as they expected trouble from Sony.

The early showing of MSR at E3 (1999) did not go well, one jurno. reporting: 'The car handles like a bed'

Bizare wanted to take game to PS2 after it sold a mere 120,000 copies on DC, but Sega were'nt having it, Bizare had sunk £1 Million into developing it (and that's their own money), so they approached MS who were at that point talking of the Xbox project, saying we've some ideas for an open-wheel racing game, it's currently just at design stage, but MS were far more interested in MSR which had impressed them and thus PGR was born.


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Topic starter Posted : 27/07/2013 9:54 pm
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