Author Topic: Let's Compare - G-Darius  (Read 70 times)

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Let's Compare - G-Darius
« on: October 09, 2021, 16:44:59 PM »
G-Darius is a shoot'em up arcade game, released by Taito in 1997. It is the fourth arcade installment of the Darius series and the first in the series to feature three-dimensional polygonal graphics.


An example of 'beam-dueling' in G-Darius. The blue beam on the right is the player's beam
Much like previous installments in the Darius series, G-Darius is a horizontally scrolling shoot'em up. While the game features three-dimensional polygonal graphics, the gameplay remains two-dimensional. The player controls a spaceship named the Silver Hawk and must battle enemies and avoid obstacles throughout the game's stages (referred to as "zones" in the game). The ship is armed with forward-firing missiles, small aerial bombs and a protective force field. These can be upgraded by power-ups, in the form of large orbs, that are dropped by specially-colored enemies when they are destroyed. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path. There are 15 zones in total, numbered using the Greek letters alpha to omicron, however the player only needs to complete five in a row to reach one of five alternative endings. Each level also has two alternative routes that the player can choose about half way through. Some of these are duplicated in later stages but result in the bosses appearance and attack sequences being slightly different.

Among the player's arsenal is the 'capture ball', which the player can launch to capture enemies. Once captured, the enemy will follow and aid the player's ship. Each enemy contains a unique enhancement; some will act as extra turrets and others will act as shields. Additionally, the player can detonate their captured enemy as a bomb. The captured enemy will continue to follow the player until either they are destroyed after taking enough damage, the player's ship is destroyed or the player 'absorbs' them to utilise a special ability.

New to the series is the concept of beam-dueling. The player can absorb a captured enemy to fire a powerful laser beam over a short period of time, which will instantly destroy nearly every enemy it comes into contact with. This is primarily used during boss fights. Every major boss in the game has an equivalent laser beam. If the player and the boss fire their lasers simultaneously, a 'duel' between the two will initiate. The player must overwhelm the boss' laser by repeatedly tapping the fire button as quickly as possible. If successful, the boss' beam will eventually dissipate and the player's beam will multiply in size (as well as in power) and severely damage, if not kill, the boss. Some bosses have multiple beams and if the player counters all of them, their own beam can multiply up to four times. Some enemies and large bullets are invulnerable to the beam, allowing bosses to shield themselves. Familiarity with a boss's attack patterns is thus vital for successful use of the beam dueling mechanic.

An upgraded version of the game, G-Darius Ver. 2, added a beginner mode in which the player's power-up level goes down only one rank upon death, and the game ends after completing only 3 zones.

Source:  Wikipedia

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