Author Topic: Let's Compare - Turbo  (Read 141 times)

Offline TrekMD

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Let's Compare - Turbo
« on: September 18, 2021, 02:17:19 AM »
Turbo is an arcade racing game released in 1981 by Sega. Designed and coded by Steve Hanawa, the game received positive reviews upon release, with praise for its challenging and realistic gameplay for its time, three-dimensional full-color graphics with changing scenery, and cockpit sit-down arcade cabinet replicating a race car. It became a commercial success, topping the monthly Play Meter arcade charts in North America and ranking highly on the Game Machine arcade charts in Japan.

The game was manufactured in three formats: standard upright, cabaret/mini, and a seated environmental/cockpit. All three versions feature a steering wheel, a gearshift for low and high gears, and an accelerator pedal. The screen is a vertically oriented 20-inch raster display. In addition to the on-screen display, Turbo features an LED panel to the left of the screen that displays the current player's score and the high score table. Turbo also features lighted oil and temperature gauges on either side of the steering wheel.  Turbo was ported to the Colecovision and Intellivision home consoles.

Gameplay

Turbo requires the player to navigate a road race through different urban and rural locations, through differing weather conditions, and during changing times of day. The cars in the game resemble Formula 1 race cars. In order to proceed, the player must pass and stay ahead of at least 30 competing cars before time expires. Some opponents drive predictably, while others swerve across the road suddenly.

In the first round, the player has unlimited lives; collisions with other vehicles will return the player's car to the bottom of the current screen. In subsequent rounds, the player is limited to two lives (one on the screen playing and the other in reserve) and awarded an additional life (up to a total of four in reserve) for each completed round. In addition to competing racers, an ambulance occasionally comes along from behind and overtakes the player - they must be avoided, as contact with them will cause the player to lose a life; the game will be over when all player lives are gone in addition to the time expired before reaching 30 passed cars.

Source:  Wikipedia

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Online ArcadeAction

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Re: Let's Compare - Turbo
« Reply #1 on: September 26, 2021, 21:52:48 PM »
Great video, I'm a fan of Sega Turbo and Monaco GT. The art on the upright Turbo arcade cabinet is some of the best.

Offline TrekMD

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Re: Let's Compare - Turbo
« Reply #2 on: September 26, 2021, 23:06:43 PM »
It is a cool racing game.  There is a new homebrew version being made by Champ Games right now for the 2600.
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Offline PatmanQC

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Re: Let's Compare - Turbo
« Reply #3 on: October 03, 2021, 01:35:36 AM »
It is a cool racing game.  There is a new homebrew version being made by Champ Games right now for the 2600.

Yes and it looks really good

 

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