Author Topic: Let's Compare - Star Cruiser  (Read 111 times)

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Let's Compare - Star Cruiser
« on: June 05, 2021, 17:03:01 PM »
Star Cruiser is a role-playing first-person shooter video game developed by Arsys Software and released in Japan for the PC-8801 and X1 home computers in 1988. The game was released for the PC-9801 and X68000 computers in 1989, and then ported by Masaya (NCS) to the Mega Drive in 1990.

The game is an early example of an action role-playing game with fully 3D polygon graphics, combined with first-person shooter gameplay and space flight simulation when exploring the open-ended outer space with six degrees of freedom. All backgrounds, objects, and opponents in the game are rendered in 3D polygons, years before the technique was widely adopted. The game emphasized storytelling, with plot twists and extensive character dialogues, taking place in a futuristic science fiction setting.

Namco licensed the Mega Drive version of Star Cruiser for a North American release entitled Star Quest, which Namco planned to publish for the Sega Genesis in July 1994. However, the North American release of Star Quest was eventually canceled.

Gameplay

The game involves the exploration of four solar systems with over 30 planets and dozens of characters. It is viewed entirely from a first-person perspective, with 3D polygon graphics used to represent outdoor environments, trees, benches, buildings, and other objects, as well as enemies. The gameplay can vary depending on the environment.

In a city, the player character can move around town and enter various buildings to interact with non-player characters, who are represented with an anime-like appearance,[8] or leave the city and go into outer space. When the player goes into outer space, they can fly to other planets, moving around in free flight, but occasionally encountering enemies and engaging in space combat. There is an autopilot feature available, setting the spacecraft to automatically go to a set destination, but the player may still encounter enemies along the way. There is also a warp feature available, allowing the player to warp to different locations, but this requires energy. On various planet surfaces, the player will explore enemy bases and combat enemies on the ground. At enemy bases, the game plays like a first-person shooter, exploring a dungeon while moving, strafing and shooting enemies in a first-person perspective. Enemy bases usually need to be cleared by finding hidden keys, unlocking doors and finding key items and objects.

It does not use a traditional levelling system, but uses various role-playing game elements. The player can acquire different weapons and can customize craft to an extent, while needing to upgrade equipment, the shields that behave like hit points,[8] the space craft's speed of movement in outer space, and the energy needed to move around, shoot, travel and warp between destinations. The player can also go to a mechanic to repair equipment and shields as well as restore energy.

Source:  Wikipedia

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