Thanks for the pointer. Very interesting to read how much effort was put into each level. I am a huge CM-II fan and a tremendous Chip's Challenge 2 fan for that matter. I consider both to be canonical video games
. Both are universes in and of themselves. For CC2 see https://bitbusters.club/
Anyway, a while ago I wrote a Perl script to decode all levels of the original CM-II. Both the script and the level layouts can be viewed at and downloaded from http://members.ziggo.nl/crystalmines-ii/index/
. As Ken Beckett, my plan was to re-implement this fantastic game, just like Brian Rater re-implemented Chip's Challenge 1, which became Tile World. Decoding the original levels of CM-II was the first step. My plan was to use SDL. I stopped once I realised how much time it takes to design new sprites and program their movement.