Author Topic: The Creation of Missile Command and the Haunting of its Creator  (Read 188 times)

Offline TrekMD

  • Administrator
  • Hero Member
  • *
  • Posts: 24962
  • Country: us
  • Karma: 105
    • View Profile
    • http://plus.google.com/+EugenioAngueira

Sweat dripping down your forehead, soaking your entire body. Waking up, relieved the horror you just experienced wasn't real. Seeing nuclear missiles drop from the sky, streaking to the ground, toward the city you live in, impacting as the nuclear wave sweeps toward your Northern California home and brutally kills you and everyone you love.

Dedication to creating one of history's most popular video games caused horrific and graphic visions for its creator.

Dreams such as this haunted Dave Theurer for years, both during and after production of Missile Command, a game he worked on at Atari in the early 1980s; a game that tasks players with defending six unnamed cities from incoming nuclear missiles fired by an unnamed enemy.

Without Theurer, the game industry wouldn't have one of its iconic games. A game that shaped the perception of games in the 1980s, allowing them to become a staple of pop culture.

But at what cost to its creator?

Read the full article here:  Polygon
Going to the final frontier, gaming...


Offline davyk

  • Sr. Member
  • *
  • Posts: 644
  • Country: gb
  • Karma: 12
    • View Profile
Re: The Creation of Missile Command and the Haunting of its Creator
« Reply #1 on: August 02, 2020, 21:47:18 PM »
Tempest was the result of a Dave Theurer dream too.

Today's game designers would do well to take a sup of whatever he was drinking or smoking back then!!!


Both games are still magnificent and I feel privileged to have played them extensively in the arcade with their unique control schemes. :)


Offline TrekMD

  • Administrator
  • Hero Member
  • *
  • Posts: 24962
  • Country: us
  • Karma: 105
    • View Profile
    • http://plus.google.com/+EugenioAngueira
Re: The Creation of Missile Command and the Haunting of its Creator
« Reply #2 on: August 02, 2020, 22:20:48 PM »
Both games are still fantastic.  The fact that they keep on getting remade and udpated is testament to that.  To think they were the thing of nightmares! 
Going to the final frontier, gaming...


Offline davyk

  • Sr. Member
  • *
  • Posts: 644
  • Country: gb
  • Karma: 12
    • View Profile
Re: The Creation of Missile Command and the Haunting of its Creator
« Reply #3 on: August 03, 2020, 02:45:21 AM »
Missile command plays really well in MAME using 3 buttons on the keyboard for firing with a mouse for aiming. It's a different experience but still very good.  But without the spinner control playing Tempest emulated really doesn't do the game justice.

 

SimplePortal 2.3.7 © 2008-2020, SimplePortal