Sweat dripping down your forehead, soaking your entire body. Waking up, relieved the horror you just experienced wasn't real. Seeing nuclear missiles drop from the sky, streaking to the ground, toward the city you live in, impacting as the nuclear wave sweeps toward your Northern California home and brutally kills you and everyone you love.
Dedication to creating one of history's most popular video games caused horrific and graphic visions for its creator.
Dreams such as this haunted Dave Theurer for years, both during and after production of Missile Command, a game he worked on at Atari in the early 1980s; a game that tasks players with defending six unnamed cities from incoming nuclear missiles fired by an unnamed enemy.
Without Theurer, the game industry wouldn't have one of its iconic games. A game that shaped the perception of games in the 1980s, allowing them to become a staple of pop culture.
But at what cost to its creator?
Read the full article here: Polygon