This is one is particularly for @Saturn. Issue 199 of Retro Gamer Magazine is a celebration of a certain game that dommed as all: Doom!
Inside issue 199
This month we celebrate Doom, one of the most influential games of all time. Tom Hall, John Romero, Aubrey Hodges and Scott Miller discuss everything from Doom’s level design, to its gruesome monsters and the many clones that followed. We also look at the Cyberpunk genre and discover how Amstrad Action was made.
Tom Hall, John Romero, Aubrey Hodges and Scott Miller breakdown what made Doom great, from its weapons, monsters and levels, to the clones and conversions that followed
This month we look at the Cyberpunk genre and interview many of the key people that helped shape it
The Making Of
This month we go behind the scenes of Get Dexter 2, Gauntlet The Deeper Dungeons, Tom Clancy’s Splinter Cell and discover how Amstrad Action was made
To tie-in with Link’s Awakening on Switch, we’ve decided to breakdown everything that made the Game Boy original so much fun
The History Of
Don’t be scared, but we’re going to take a look at all the games in the Alien franchise, from the brilliant, to the awful