Kevin Edwards Interview Questions Needed.

Started by zapiy, May 02, 2018, 13:33:49 PM

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zapiy

We are please to announce Kevin Edwards as our next interview..

Kevin has been in the industry for 25 Years starting of on the BBC Micro, through the NES, SNES, MD/Genesis era's a beyond.

A snippet of his games 1983 up to 2010.


The Lord of the Rings: Aragorn's Quest (2010)               (Core Technology Team)               PS3
LEGO Rock Band (2009)                                  (Programmer)                     PS3
Juiced 2: Hot Import Nights (2007)                         (Technology Programmer)               PS3
LEGO Star Wars II: The Original Trilogy (2006)                (Engine and Tools Programming)         PC
The Chronicles of Narnia: The Lion, the Witch...wardrobe..2005    (Conversion Programmer)               PC
LEGO Star Wars: The Video Game (2005)                      (Conversion Programmer)               PC
X2: Wolverine's Revenge (2003)                            (Technical Lead)                  XBOX
Incoming: The Final Conflict (2002)                         (Programming)                     PC
Incoming Forces (1998)                                  (Programming)                     PC
Venom Spider-Man: Separation Anxiety (1995)                   (Additional Programming)            SNES + GENESIS
Ken Griffey Jr Presents Major League Baseball (1994)          (Lead Programmer)                  SNES
Spider-Man / Venom: Maximum Carnage (1994)                   (Additional Programming)            SNES + GENESIS
Equinox (1993)                                        (Compression Techniques)            SNES
Plok (1993)                                           (Compression Techniques)            SNES
Spider-Man / X-Men: Arcade's Revenge (1992)                   (Programming)                     SNES
Wolverine (1991)                                     (Lead Programmer)                  NES
Silver Surfer (1990)                                  (Lead Programmer)                  NES
Magic Johnson's Fast Break (1990)                         (Lead Programmer)                  NES
Galaforce 2 (1988)                                     (Lead Programmer + Design)            BBC Micro + Acorn Electron
Crazee Rider (1987)                                     (Lead Programmer + Design)            BBC Micro + Acorn Electron
Galaforce (1986)                                     (Lead Programmer + Design)            BBC Micro + Acorn Electron
Atomic Protector (1983)                                  (Lead Programmer + Design)            BBC Micro

Ask your questions here.

Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Shadowrunner

That is quite a career!

How did you get started in the video game industry?

I see you have worked on a lot of licensed Marvel and Star Wars games. Were you told what you could or could not do with some of the characters or did you have freedom to do what you wanted? Also were you a fan of the comics and movies?

Do you have a favorite game that you were involved with?

Was it hard adapting to the changing hardware over the years?

When you first started did you ever think that the video game industry would become as big as it has and still be going strong all these years later?

When you're not working on games what are some of your favorites to play?

TrekMD

1.  How much freedom did you have when developing games for established franchises like those based on Marvel characters or Star Wars? 

2.  You've developed games for various systems, from PC to consoles.  What is your preferred platform to make games for?

3. What differences did you face when programming the same game for competing consoles like the SNES and the Genesis?

4.  Are you a gamer yourself?  Do you own any retro systems?  Modern systems?

5.  How different has been to work in the gaming industry through the years? 

Going to the final frontier, gaming...


zapiy

Q: Thank you for agreeing to our interview, please take a moment to tell us a little about you?
Q: What was the first game you created?
Q: Are you surprised with the resurgence in retro gaming?
Q: Do you have any games that are just sitting on your drives unfinished that you may release one day?
Q: Any thoughts on doing a game for BBC Micro again?
Q: What games from back in the day (and now) would you say are your biggest inspirations?
Q: How did you get started in the video game industry?
Q: I see you have worked on a lot of licensed Marvel and Star Wars games. Were you told what you could or could not do with some of the characters or did you have freedom to do what you wanted? Also were you a fan of the comics and movies?
Q: Do you have a favorite game that you were involved with?
Q: Was it hard adapting to the changing hardware over the years?
Q: When you first started did you ever think that the video game industry would become as big as it has and still be going strong all these years later?
Q: When you're not working on games what are some of your favorites to play?
Q: How much freedom did you have when developing games for established franchises like those based on Marvel characters or Star Wars?
Q: You've developed games for various systems, from PC to consoles.  What is your preferred platform to make games for?
Q: What differences did you face when programming the same game for competing consoles like the SNES and the Genesis?
Q: Are you a gamer yourself?  Do you own any retro systems?  Modern systems?
Q: How different has it been to work in the gaming industry through the years? 
Q: You seemed to program a lot of American Sport games, how did that come about?
Q: Did you have much dealings with Tradewest or any other publishers?
Q: What company back in the day did you most admire and why? (Bitmap, Sensible and so on)

Sent and locked

Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC