Author Topic: Paul Jenkinson Interview Questions Needed.  (Read 1628 times)

Offline zapiy

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Paul Jenkinson Interview Questions Needed.
« on: April 30, 2018, 10:01:16 AM »

Paul is a prolific homebrewing coder of Speccy games like Kyd Kadet,Deep Core Raider and the newest game ROVR.
Paul has also created a few games on the Amiga and PC, see more HERE
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Offline Greyfox

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Re: Paul Jenkinson Interview Questions Needed.
« Reply #1 on: April 30, 2018, 19:57:50 PM »
This fella is unknown to me, so I will have to do some research

Offline TrekMD

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Re: Paul Jenkinson Interview Questions Needed.
« Reply #2 on: May 04, 2018, 01:50:53 AM »
1.  You've developed games for PC, Amiga and Spectrum.  Which of these is your favorite to develop for? 

2.  What got you started into developing games for these various home computers?

3. You have created games in more than one genre.  Is there a type of game you prefer to make?

4.  How long does it typically take for you to develop a game for a system like the Spectrum? 
Going to the final frontier, gaming...


Offline zapiy

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Re: Paul Jenkinson Interview Questions Needed.
« Reply #3 on: May 07, 2018, 20:29:31 PM »
Q: Thank you for agreeing to our interview, please take a moment to tell us a little about you?
Q: What was the first game you created?
Q: What do you for a living now?
Q: Are you surprised with the resurgence in retro gaming?
Q: Do you have any games that are just sitting on your drives unfinished that you may release one day?
Q: You've developed games for PC, Amiga and Spectrum.  Which of these is your favorite to develop for?
Q: Any thoughts for doing games on other systems? CPC464, Dreamcast or Megadrive.
Q: What got you started into developing games for these various home computers?
Q: You have created games in more than one genre.  Is there a type of game you prefer to make?
Q: How long does it typically take for you to develop a game for a system like the Spectrum? 
Q: Can you tell us what prompted you to get involved in Retro Game Development?
Q: What games from back in the day (and now) would you say are your biggest inspirations?
Q: What is the biggest challenge you face with the limitations of the hardware, particularly as you continue to expand features title-to-title? (Memory? Graphical capability? Speed?)
Q: Do you have timelines built in to the management of these games?
Q: Are you doing all the development individually?
Q: Which one of your games would you say your the most proud of and why?
Q: What was the inspiration of ROVR?

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