Author Topic: Chris Stanley Interview Questions Needed.  (Read 949 times)

Offline zapiy

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Chris Stanley Interview Questions Needed.
« on: April 05, 2018, 16:05:17 PM »

Here we have another ex Psygnosis employee Christopher Stanley.

Chris is also an avid homebrewer, currently working on Exploding Fish for the C64.

Some of Chris's credits.

Discworld II: Mortality Bytes! (1996)        (Technical Assistants)
Creepers (1993)        (Quality Assurance by)
Hired Guns (1993)        (Quality Assurance)
Lemmings 2: The Tribes (1993)        (Guild of Chain-Smoking Playtesters)
Perihelion (1993)        (Playtested by)
Walker (1993)        (Quality Assurance)
Agony (1992)        (Quality Assurance)
Air Support (1992)        (Quality Control (Qualit├Ątskontrolle))
Aquaventura (1992)        (Playtesting by)
Armour-Geddon (1992)        (Quality Assurance)
Shadow of the Beast II (1992)        (Psygnosis Testing and Quality Assurance)
Leander (1991)        (QA)
Timequest (1991)        (Additional Testing)
Spellcasting 101: Sorcerers get all the Girls (1990)        (Additional Testing)
Closing date 7th April 18
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline Greyfox

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Re: Chris Stanley Interview Questions Needed.
« Reply #1 on: April 05, 2018, 16:20:23 PM »
Another fantastic catch for RVG  8)

Q: Working with such a high profile company that was Psygnosis, what was the daily process for you during your time at the company?

Q: Being apart of the team on some great Amiga titles, what was your creative input to these games?

Q: Were you apart of any titles that didn't make it to release during your time with Psygnosis?

Q: Who or which other software house did you admire as been on Par with Psygnosis?

Q: What type of environment was it like during the 90's in the company?

Q: With Shadow of the Beast 2, which parts of the game did you feel worked or didn't work?

Q: Did Psygnosis ever consider working on their games for release on Atari Jaguar or handheld at the time? Did Psygnosis ever consider this at any point?

Q: Although Sony took over Psygnosis as Sony Liverpool, what was it like when Sony took over?

Q: Do your feel that Psygnosis could of continued in todays videogame market if Sony hadn't resolved it?

Offline zapiy

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Re: Chris Stanley Interview Questions Needed.
« Reply #2 on: April 09, 2018, 12:07:41 PM »
questions sent.
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

 

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