AA member Mr. SQL is working on a new homebrew for the 2600 called Defender III
. The image below comes from Stella which, as you'll read below, does have a glitch with the game. So this is not the true look of the game. This is still in beta, of course.Basic Gameplay:
Protect Martian Cities from fallling Meteors by blasting them out of the sky!
Meteor impact slowly destroys the cities of Mars - your ship is equipped with audial Radar which allows you to hear off screen meteor impacts; reach them fast enough and you can stop the meteors in mid-destruction!
Restore health to damaged Cities by catching falling score power-ups.
To complete the wave and defend a new City, you must destroy at least 10 meteors before either your Ship or the City are destroyed. Shields:
The impact from any of the baddies will damage your Ion shields to varying degrees with spectacular plasma color effects (not in the Beta yet) - take on too much damage and your shields are eventually destroyed completely; sustain a hit without sheilds and the game is over. When you save a City, your Ion shields are fully recharged. Defender III Weapons:
All Defender games have different weapons - in Defender you had a colorful laser burst while Defender II sported more precise particle beam weapons. In Defender III, you've got an unlimited supply of remote control Drones, which control a bit differently than laser bursts or particle beams:
Until a Drone goes offscreen and out of range you'll have full control over it - you can even make the Drones do loop-de-loops and figure eights which comes in handy for clipping the high speed meteors. It can take awhile to get used to not being able to fire another shot after you miss a target because your Drone is still airborne - this Defender plays different Game Characters:
heat seeking pods
Surface to air missiles
Remote control Drones Console compatibility:
Beta 5 currently plays on all Atari consoles including the Flashback Portable though the pre-production version is as of yet untested (someone please test on a pre-production unit!)
Defender III does not work in Stella yet - a scrolling mosaic appears at the start instead of the ship being in outer space, and the mosaic permeates the cityscape once the game starts making it unplayable. I will find a workaround for this as development continues; Defender III was programmmed in Flashback BASIC which is also in Beta.