To me, this is one of the major events that will define the system's history. It's my understanding that by using a serial to network adapter, this may be able to be connected over the internet. I've inquired about which device, if any, should be used to test this out as I'm very interested in seeing if it'll work. Can you imagine the possibilities??Sitting on the couch at home in the U.S. playing with/against someone in Germany or the U.K. It may not work like that but I'd be happy just playing someone in the same country, town or next door lol.Take a Jaguar over to the neighbor and force them to play Even someone on the same network in the same house/building. Who knows.
Ive already been able to get doom (prior to carls fix) to work over ethernet and aircars as well YEARS ago.Doom would run REALLY choppy due to it expecting the data from both players each frame before advancing and ultimately crash out with the network error if moving around. I ASSUME this is due to the network bug that is now fixed.I assume with small tweaking on the jaguar source with carl's fix it can be made to work smoothly.Aircars was a bit different. it was smooth but required 3 consoles for a 2 player game. 1 console was player 1 and a dummy host that shouldnt move or the game crashes. The other two players could move freely and play like normal. I have no idea if this works well for more than 3 consoles but my guess would be yes..Configuring of the devices is a little painful due to firewall/router issues and also having to individually set parameters PER GAME and the IP you want to direct the traffic to (opponent)Here is how i linked up the consolesI used the following settings (from my testing worked well)[Doom]The settings to tunnel Doom are:115200 Baud1 stop bit8 data bitsOdd ParityNo flow controland a buffer of 8192Have to use UDP, cannot use TCP[Aircars]38400 BaudEven parity1 stop bit8 data bitsno flow controlbuffer of 8192Can use TCP but runs slower, UDP works much faster obviously
Ok, got up around 3:30AM and drove to get my Jaglinks.
Had network success for an hour and 43 minutes. Whether coincidence of not, it crashed when I'd reached the furthest point between characters on Area 7 of co-op. The console I was actively playing (since this was being tested without an actual 2nd player) went to the attempting to connect screen and remained there while the other console froze and no controls work at all.I reset the console I was using by pressing Option and tried to reestablish a connection but the attempting screen never changed and the other console stayed frozen.Seemed like everything worked great as long as the players were in close(r) proximity to one another. Put them on opposite sides of the map and that appeared to cause it to fail.I'll test it repeatedly to see if it's consistent