Now THAT'S what I'm talking about - excellent stuff.I can't remember seeing a "review" of a Konix game before, and there are a couple of screenshots I've not seen before.Cool!
Hammerfist was co-developed on Amiga and Multisystem if my memory serves.Konix version whilst had smaller sprites ran faster, with lot more colours on-screen and things going on, on screen, so guess there was a trade-off.
Know developers views on hardware was mixed, it seemed a flexible system, but concerns voiced over Ram (or lack of..), difficulty of coding to get best results from and having to code to the CPU+Blitter etc.
... The Konix then:Personally feel it would have needed a lot more than just Amiga-esq games in 256 colours to make it stand out, looking at things like Last Ninja 2 on Konix the extra colours used seemed to come at expense in other areas (resolution looked very poor for a 16 Bit game).If marketing were planning on using the chair-add on as the key selling point of the system, rather than the unquie aspect of the 'transforming' control options, then a massive error of judgement there i feel, kids loved things like Transformers, the fact the console was the controller as well and it just looked 'cool' plus offered options 'out of the box' no other platform did, should have been the focus.