Author Topic: Let's Compare - Double Dragon 3  (Read 1214 times)

Offline TrekMD

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Let's Compare - Double Dragon 3
« on: October 29, 2015, 21:41:39 PM »
Double Dragon 3: The Rosetta Stone is a side-scrolling beat 'em up produced by Techn?s Japan that was originally released as an arcade game in 1990. It is the third arcade game in the Double Dragon series.


Double Dragon 3 can be set up to be played by up to two or three player simultaneously, similarly to The Combatribes. The first two players control returning heroes Billy and Jimmy Lee respectively, while the third player controls a new character named Sonny (a yellow-clad palette swap of the Lee brothers). The controls consists of an eight way joystick and three buttons once again, but the combat system has been greatly altered from previous games. The game discards the directional attack buttons from Double Dragon II: The Revenge, returning to the punch and kick format of the original Double Dragon. However, moves such as the elbow strike and the hair grab had been removed and new abilities were added in their place. The player can now run by pushing the joystick left or right twice and perform moves with a second player such as a back-to-back hurricane kick when standing near each other and a triangle jump kick when one player jumps towards the other. Other new moves include a running head-butt, a belly-to-back throw and a jumping knee drop.

At the start of certain stages, players will have access to an item shop where they can purchase in-game power-ups such as faster attack speed or new moves by using real money. The item selection vary between stages and each one cost a single credit.

One item, "Extra Guys", allows the player to control one of three new character types in addition to the Lee brothers. These characters form other teams of fighting siblings as well, allowing each player to control a different member of the group. When the player's current fighter is killed, the new one will replace him, essentially substituting the extra lives system from previous games. These new fighters consists of the Urquidez brothers (mixed martial arts champions), the Chin brothers (tai chi experts) and the ?yama brothers (karate masters). The fighter that the player can purchase varies between stages and up to three can be stored in reserved.

The Japanese version of Double Dragon 3 was produced after the game was already distributed in North America and Europe and features drastic changes as a result. Most notably, the item shops were removed from the game and a more conventional character select feature was added in its place, allowing players to start the game as any of the three new fighter types (the Urquidez, Chin and ?yama brothers) in addition to the Lee brothers. The player has access to his character's entire repertoire of moves, although the command input for the Hurricane Kick requires more precise timing in the Japanese version. Since weapons are no longer purchasable items, they can be found lying around on the floor in certain stages, waiting to be picked up by the player if he's controlling a Lee brother. The game was also made easier, with enemies doing 1/3 less damage than in the overseas releases.

Source:  Wikipedia

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Offline Shadowrunner

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Re: Let's Compare - Double Dragon 3
« Reply #1 on: October 29, 2015, 22:03:35 PM »
For me this is a series that just hasn't aged well. I thought they were great games back in the day in the arcade, but now I can't play them for more than 5 minutes before I turn it off.

The arcade game still looks good but the Spectrum, Amstrad, C64, and Gameboy versions are pretty watered down. The other ports are all solid looking though.


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