DK Remix is coming to a DK near you....and looking awesome!
http://youtu.be/i1HfZeRxf_g This is what the game is:
It's the original Donkey Kong, with the original stages, but also a bunch of new additions.
-4 Original stages
-6 Brand new stages
-3 Bonus stages (which appear after a rivets stage)
Most of the stages *also* have several variations, so when you see them the 2nd or 3rd, or sometimes even the 4th time around, they will have changed slightly.
New gameplay mechanics:
-Collapsing floors on the new rivets stages, which can crush firefoxes underneath.
-A spring on one of the new barrel stages, which can send barrels back to the top.
-Gap in the center of a new barrel stage where barrels will fall down and then either go left or right.
-Elevators on a new rivets stage.
-Hammers on a new elevators stage (and you can hammer the springs).
-The rivets+elevators stage has a switch to change the direction of the elevators.
-Blue hammers - Jumpman can *JUMP* while using a blue hammer.
New AI processing:
-Because floors can fall, firefoxes can now fall too.
-Because floors can pile up on top of each other, Jumpman can now walk *in front* of a platform - and also jump up onto it.
-Firefoxes also can jump up onto a platform..and jump back down.
-Yes, the fireballs can get to the top conveyor on the Pie stages...But, they are set not to do it often. And, they are able to come back down.
-Jumpman can fall slightly further without dying.
-Jumpman can jump without bashing his head into platforms or elevators, stopping and falling to his death.
-There is new logic for things involving situations that could/did not happen in the original game. New logic for deciding which way a barrel goes after falling down the center gap, new logic for deciding which barrel/which side the fireballs spawn from in the new conveyor stage... Um, so tricks can be learned, but they'll be different.
Expanded difficulty range:
-Some aspects of game difficulty keep increasing right up till level 22. But it ramps pretty gracefully.
-Barrel frequency slowly increases as level goes up.
-Elevators have more speeds and can get slightly faster than Classic DK.
-"Pie" frequency slowly keeps increasing as level goes up.
-Springs now do *not* hit maximum frequency on level 4! Levels 4 through 7 have spring frequency gradually increasing from old-L3 speed until hitting the old-L4 max on level 7. (I did this to balance out the difficulty.)
-selectable Normal / Hard DIP SWITCH.
-On Normal, internal difficulty does not go beyond 5.
-On Hard, internal difficulty goes up to 7. Fireballs/firefoxes eventually get even faster & spawn faster. Barrels go to 100% controllable. Barrel/Pie release rates get slightly faster than Normal. Elevators reach a higher top speed. And... there is a new type of wild barrel that can change wild mode each time it bounces (less predictable).