Author Topic: Atari Jaguar: Battlesphere's Gauntlet levels summary  (Read 1284 times)

Offline Saturn

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Atari Jaguar: Battlesphere's Gauntlet levels summary
« on: September 04, 2015, 21:42:20 PM »
A quick and dirty description of each wave. They are repetetive (00-99) so although the starting numerical sequence is off, (66 instead of 00) the difficulty and barrage of enemy fighters stays relatively the same in the loop but ever increasing in difficulty. Some of these waves are HARD the first time you encounter them let alone 700+ revisits later. I made it to wave 6,985 before being forced to give up as the game has a bug that prevents completion of that wave and will wipe all saved data after crashing if you leave it powered on. This happened to me in 2003 and I was reluctant to try again for over a decade. Surpassing my previous highest wave of 6,972 by finding in-game workarounds for bugs, I was able to complete an additional 12 to achieve this un-duplicated feat. lol

After 2 days of trying codes to get Gauntlet to save my progress, I finally came up with the combination I'd accidentally stumbled onto back in 2002.

In the Gameplay screen you have to enable the 'Run the Gauntlet' cheat, then disable it otherwise it'll only max out at Wave 6666 each time you start a new game or try to resume after playing a different mode.

Exactly what I did:
Enabled the code, held down the A button for the 10 minutes it takes to get to Wave 6666 and played to 6669 when my game ended. I powered off the Jag, turned it back on (to make sure Wave 6669 wouldn't be held in memory) and disabled the code. Held down the friggin button for ten minutes again and it went all the way to Wave 6691 where I'd actually stopped 2 days ago. I played through 25 waves that day before giving up as these were Developer Waves and almost impossible to beat (at least, in the exhausted state I was in at the time)

Also, you have to disable 'No Hurt I' or your weapons won't fire lol. I guess Scatologic didn't do thorough testing in Gauntlet with this. I do remember back then that it could take forever to finish even one wave without the near invincibility that code provides so it all fits with what I can remember, vague as it is.
Run The Gauntlet-728264779355
No Hurt I-522547736453

After I lost my progress of Wave 6972 back in '03 because I was tampering with the 'Reset Memory' function, I was sick for a week.

The Semiofficial Battlesphere FAQ

P.S. I actually discovered the cheat for "Run the Gauntlet." My name was up in lights with the acknowledgement at The Battlesphere Code Submission Site for years until it disappeared a few years ago. 8) )
6685 Speedkill Wave (medium, music changes to *Urine Drinker Theme* Fighters from every race)
6686 Bomber Triad Combat (easy, multi-race)
6687 Triad Wave (easy, all Bombers and Superships)
6688 Assault Wave (medium, 8 Capitol Ships-I believe it was Intruders)
6689 Developer Wave (medium, luckily they only appear one at a time)
6690 Developer Wave (medium, enemies appear 2, 3 and then squadrons-all Superships)
6691 Developer Wave (HARD AS HELL, nothing but squadrons. First 2 are manageable but the last 2 are nearly impossible!) Start by arming w/ smart missiles to attract the attention of the 1st squadron, otherwise they'll take out star bases until there's nothing left. 2 or 3 missiles per ship. Targeting can be difficult as they're in a tight formation at full throttle.
6692: Assault Wave (hard, 9 Capitol Ships)

Destroy 4 Capitol Ships then the other 4 will enter.
Using a maxed out Piper Cub (all but the Laser Drain & Turn Speed which are untouched). The laser weapons are more centered vs a ship like the Intruder's Rapier, which apparently has the guns mounted on the wing tips which causes a wider spray regardless of where your sight is aimed. Abandon the idea of 'protecting' star bases immediately. You're not going to outgun the impending assault by so many superships and capital ships so they're pretty much toast anyway. Plus, in this wave the enemy won't destroy one base, then have the squadron focus on you like in other waves. They keep attacking star bases until they're gone, then they focus on your ship.

Destroying all the capital ships first is absolutely necessary, especially when they're focused on star bases. They tend to not see you as a threat so their attention is completely off of you. Heading straight for them with full thrust, velocity and a buttload of laser shots should destroy them right as you would otherwise crash into them. It's risky but hasn't failed me yet. Also, if you happen not to blow one up you're ship will usually 'glance' off the side and send you on a slightly different course with no or minimal damage done to you.

Destroying the capital ships first prevents an endless number of super ships entering the sphere as well. It starts off with about 4-5 superships and once the capital ships are gone a message pops up saying to "kill remaining escorts," (still w/ the original amount of super ships.) I tried it by taking out super ships here and there and it doesn't take much to get obliterated already, so not having to deal with more than necessary is definitely a bonus.

6693 Pilot Episode (easy $, just target each & unleash smart missles :P)
6695 Your Own Worst Enemy (medium, 6-8 of the same ship you're using. half attack star bases & half focus on you-lotta smart missiles fired)
6696 Blast From The Past "We claim this level in the name of Mars" pops up. (medium-Bunch of flying saucers from the 1950's) Wish these or the sperm ships were playable!
6697 Perfection "Sterilize all imperfection!" pops up (easy?-Music changes drastically w/ an 'impending doom' or 'getting down to business' transition :0 *? unknown title* ) 2 ships appeared, kamikaze'ed into my bases and the wave was over lol. Never got close enough to see what they were :P That's fair
6737 Fighter Wave (medium, music changes to *Slith Theme* enemies appear in squadrons. 3 sets, first 2 sets attack the player, last set attack star bases exclusively unless you interfere or random laser diverts their attention)
67386758 Bomber Wave (easy, multi race Bomber Squadrons. The O'Catanuts try to lure you in closer w/ their overlapping formation but die like the rest anyway lol)
6759 Supership Wave (easy, squadrons enter one at a time w/ focus on star bases. Simple flanking gets most of the job done)
6760 Perfection (easy! one enemy entered, was destroyed and that was all she wrote)
6761 Fighter Wave (easy, music changes to *Thunderbird Theme*. Triads and teams w/ about 80% pilot ejections. Man, they're hard to pick off)
6762 Bomber Wave (easy, Triads and Squadrons w/ mixed focus)
6763 Supership Wave (medium, same as 6762)
6764 Swimming With Sharks (easy, 8 Sharks enter at once. They pack a hell of a rapid fire wallop if allowed to get too close! Jeeeeeze  :shock:  )
6765 Speedkill Wave (easy, 4 sets of 2 enter. When there's only one enemy left a new set appear)

That's a brief description of all 101 Waves. Since they are repetitive, no point continuing from here. Just going to play the levels and chronicle the progress daily. Plus, the constant pausing, counting ships, etc. is about to drive me nuts lol.

For the record, it starts easy at Wave ??01 and is near impossible at the end of a 'revolution' w/ Wave ??00.
Also, the 3 HARDEST Waves on here are ??90, ??91 & ??00. Took me numerous tries and quite a few accumulated hours to get past these three.... one time :twisted:

Intrude++-874633746537-URINEDRINKER (enables Intruder Race ships as selectable by player)
Develop++-536627378257-LEONARDSUCKS (enables Developer Race ships as selectable by player)
Killem All-343665262343-DIENOLANBDIE (all weapons @ max-not infinite)
Custom Delivery-925479687463-YAKISYOURGOD (modify ship settings)
Run The Gauntlet-728264779355-SATANISSWELL (Select Wave from 1-6,666)

Altered settings on a Developer Piper Cub
Started Gauntlet at Wave 6666. Played to Wave 6671.
Used * + # to get back to the Gameplay menu where I disabled 'Run the Gauntlet'
Powered off the Jaguar
Powered on the Jaguar
Went to Wave 6670 (it always re-starts you at the previous level)
Played continuously to Wave 6684-game crashed and I killed the power before it reset on its own.
Was only able to get to Wave 6676-Played to Wave 6680, crashed into my own star base and powered off the Jag.
Restarted and continued to Wave 6693 (so I wouldn't have to replay 6691 :0 )

I think it's the Custom Delivery code (still) causing problems as in original Battlesphere, just not to the same extent. Not worth testing the theory by playing w/ it disabled since this mode is so insanely difficult already.

Offline Saturn

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Re: Atari Jaguar: Battlesphere's Gauntlet levels summary
« Reply #1 on: September 04, 2015, 21:44:17 PM »
Here's a pic of the last wave I was able to enter 8)

Offline TrekMD

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Re: Atari Jaguar: Battlesphere's Gauntlet levels summary
« Reply #2 on: September 04, 2015, 23:29:32 PM »
More goodness!
Going to the final frontier, gaming...


Offline Isgoed

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Re: Atari Jaguar: Battlesphere's Gauntlet levels summary
« Reply #3 on: September 05, 2015, 11:22:14 AM »
This must be an insane lot of work for you, Saturn.

On the other hand, you can do it "on the job" :1:

Btw, are there a lot of members here that own and appreciate Battlesphere?

Offline Saturn

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Re: Atari Jaguar: Battlesphere's Gauntlet levels summary
« Reply #4 on: September 05, 2015, 16:18:34 PM »
It is a lot of work lol. But, it's so much fun I can't even qualify it as such, honestly :)

Offline Isgoed

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Re: Atari Jaguar: Battlesphere's Gauntlet levels summary
« Reply #5 on: September 05, 2015, 18:07:35 PM »
I always find it difficult to make a top ten, or five etc.  so there are a lot of "one of the best games" for me :1:

Battlesphere is one of the best games on the Jag imo, but it always seems difficult to talk about it without "trouble" on the forums.

Don't expect too much trouble here, though.

Offline Ben

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Re: Atari Jaguar: Battlesphere's Gauntlet levels summary
« Reply #6 on: September 06, 2015, 19:02:35 PM »
Quote from: "Isgoed"
Battlesphere is one of the best games on the Jag imo, but it always seems difficult to talk about it without "trouble" on the forums.
One thing I've noticed with the Jag over the years, a lot of its games were unconventional by console genre standards, and the games ended up being criticized for their genre rather than the game itself.  Cybermorph was another one like that, with the AVGN video about the Jag.  You can't compare an open world space shooter to one that's on rails, they were totally different genres, but he compared Cybermorph to Star Fox which doesn't make much sense.

Offline Isgoed

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Re: Atari Jaguar: Battlesphere's Gauntlet levels summary
« Reply #7 on: September 08, 2015, 20:17:29 PM »
Yeah, you may be right about that :1:

But Battlesphere is a game that -mostly amongst Jaguar "fans"- leads to heated discussions which results in locked topics at other forums.

 

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