Author Topic: Brian Fargo Interview Questions Needed.  (Read 1069 times)

Offline zapiy

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Brian Fargo Interview Questions Needed.
« on: August 28, 2015, 20:31:45 PM »
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Offline TrekMD

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Re: Brian Fargo Interview Questions Needed.
« Reply #1 on: August 29, 2015, 03:30:24 AM »
Questions to get the ball rolling:
1.  How did you decide on the name Interplay for your company?
2.  You worked on three different Star Trek titles (25th Anniversary, Starfleet Academy, and Judgement Rites).  Are you a Star Trek fan or was this just a great opportunity you chose to grab?
3.  You've funded various projects through Kickstarter in recent years.  What made you decide to go this route?
Going to the final frontier, gaming...


Offline zapiy

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Re: Brian Fargo Interview Questions Needed.
« Reply #2 on: August 30, 2015, 15:45:06 PM »
Nice one fella.
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Offline TrekMD

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Re: Brian Fargo Interview Questions Needed.
« Reply #3 on: August 30, 2015, 16:06:25 PM »
Come on guys, someone else has to have questions! 
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Offline zapiy

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Re: Brian Fargo Interview Questions Needed.
« Reply #4 on: August 30, 2015, 17:50:39 PM »
Can you tell us what it felt like to be the head of a company you formed that had hit after hit?

Can you go into any detail about the Titus take over of Interplay?

Lots of industry leaders started their careers under you, you must look back and feel proud of your part in making the industry what it is today and a story that perhaps needs to be shared more?
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Offline Ben

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Re: Brian Fargo Interview Questions Needed.
« Reply #5 on: August 30, 2015, 21:13:04 PM »
1.  Mario Teaches Typing ended up being one of the best received and well remembered educational games of all time, generations of kids learned typing from it.  Today there are open source clones and there were many derivatives, such as Typing Of The Dead.  Do you feel the same about the success and legacy of educational games in the way that you do about games created mostly as entertainment, or is it different?
2.  Rock n' Roll Racing often makes be best/underrated games lists and is received very well today by retro gaming enthusiasts; is there another title that you feel never got its' due (whether it was a hit or not) when released that you think gamers need to give another look?
3.  You worked with noted illustrator Garth Ennis of Preacher on Loaded; is there another illustrator you would have liked to have work on a game if given the opportunity?
4.  We often hear stories about games with tremendous potential that were never finished and were left to the dustbin of history, short of a leak.  Were you involved with any unfinished games that you'd like to mention, or was that something you avoided in your career?

Offline zapiy

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Re: Brian Fargo Interview Questions Needed.
« Reply #6 on: August 31, 2015, 17:23:49 PM »
Great questions Ben...

Keep them comeing people :113:
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Offline AmigaJay

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Re: Brian Fargo Interview Questions Needed.
« Reply #7 on: September 01, 2015, 15:36:18 PM »
Battlechess is still my favourite version of computerized Chess, is there any chance of porting the classic first version to IOS or Android, the touch screens would work a wonder on this type of game (along with making quicker decisions than my Amiga back in the late 80s!)
Old School Gamer Since 1982 - Creator of various gaming websites and blogs 1998-2018

Offline zapiy

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Re: Brian Fargo Interview Questions Needed.
« Reply #8 on: September 05, 2015, 14:11:03 PM »
Thanks for taking the time to talk with us, can you tell us how your career in the games industry started, how did you land your first big job?

How did you decide on the name Interplay for your company?

Can you tell us what it felt like to be the head of a company you formed that had hit after hit?

How did you manage to create the games and run a company at the same time?

Can you go into any detail about the Titus take over of Interplay?

Do you have any stories you can tell us about working in the industry back then? Good and Bad.

You worked on three different Star Trek titles (25th Anniversary, Starfleet Academy, and Judgement Rites).  Are you a Star Trek fan or was this just a great opportunity you chose to grab?

You've funded various projects through Kickstarter in recent years.  What made you decide to go this route?

Lots of industry leaders started their careers under you, you must look back and feel proud of your part in making the industry what it is today and a story that perhaps needs to be shared more?

Mario Teaches Typing ended up being one of the best received and well remembered educational games of all time, generations of kids learned typing from it.  Today there are open source clones and there were many derivatives, such as Typing Of The Dead.  Do you feel the same about the success and legacy of educational games in the way that you do about games created mostly as entertainment, or is it different?

Rock n' Roll Racing often makes be best/underrated games lists and is received very well today by retro gaming enthusiasts; is there another title that you feel never got its' due (whether it was a hit or not) when released that you think gamers need to give another look?

You worked with noted illustrator Garth Ennis of Preacher on Loaded; is there another illustrator you would have liked to have work on a game if given the opportunity?

We often hear stories about games with tremendous potential that were never finished and were left to the dustbin of history, short of a leak.  Were you involved with any unfinished games that you'd like to mention, or was that something you avoided in your career?

Battlechess is still my favourite version of computerized Chess, is there any chance of porting the classic first version to IOS or Android, the touch screens would work a wonder on this type of game (along with making quicker decisions than my Amiga back in the late 80s!)

Do you still maintain relationships with friends or contacts from that time period? If so, how often do you all get together or discuss ideas and things from back in the day?

Questions sent.
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