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[size=120]It gives me great pleasure to announce our lastest interview with Ed Magnin, Ed is the founder of Magnin & Associates, has been actively involved in the video game industry since 1979. Magnin & Associates has developed handheld games for 20 years, iOS games for 5, with over a dozen games in the
AppStore. Magnin & Associates is an authorised Nintendo DS and iPhone developer who have been in business since 1993 specialising in handheld games. You can look at his website's
Past Projects for a full list of the games Ed has worked on.[/size]
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RVG would like to thank Ed for taking the time to speak to us and please take a look at
his website for more information on his projects.[/size][/align:30akqnit]
TrekMDTell us a little about yourself and how you first got involved in the development of video games?
EdTrekMDEdTrekMDEdTrekMDEdTrekMDEdTrekMDEdTrekMDWhat is your opinion on the state of the current gaming industry?
EdTrekMDDo you still own any retro systems?
EdYes, although we may be donating some to the Video Game History Museum.
GreyfoxDid you find it technically challenging at anytime porting or creating graphics for the Gamboy Colour games you've worked on?
EdGreyfoxWith been in the industry for so long now, We see you never did any games for the 8-bit range of computers other than for the Apple IIgs, was the Apple IIgs a preferred system for you to work on?
EdGreyfoxOn to the next part, the 16-bit range computers, the Atari St and Amiga, never seen anything from you either, care to elaborate on this platform to why you never worked on them?
EdGreyfoxEdGreyfoxWe see you've done 2 Casino Games for the Nintendo DS platform, did they send you off the Las Vegas to all those big Casinos in the name of research for that real life casino experience?
EdGreyfoxNow the Gameboy Colour version of Moon Patrol and Spyhunter, did you play on official vintage arcade machines to allow you to have the conversion as accurate as possible for the Gameboy Colour?
EdGreyfoxWith only one Super Nintendo game under your belt (NFL Football), why didn't you work on other Super Nintendo games, any reason for this?
EdGreyfoxHow do you find working on IOS these days with over 1 million apps available, is it difficult for you and team to get your product to your target audience?
EdGreyfoxHave you any stories from your creative past while working within the industry that were most memorable for you or maybe some antidotes you could share with us?
EdShadowrunnerWhat was it like making games for the original Gameboy? Did the lack of colour mean less time coding, or was it labour intensive trying to turn the sprites into recognizable characters and objects in black and white?
EdzapiyDid you ever do any work on the Konix Multisystem?
Ed