Few more odds 'n' sods:
Time Commando was a novel slant on the beat-em-up genre.Looked gorgeous, had an intelligent fighting system (lure foes to their death, get them to fight each other, not you etc), but sadly let down by frustrating contols.
Great range of time periods to fight through though:Prehistoric times, ancient Rome, medievil Europe, feudal Japan, the wild west, WWI, then couple of future-era settings.The weapons avaiable to you of course were from that era.
Power Diggerz:Original game for sure (mental at times with you being given a range of play options from the more sim-like approach of digging+dumping soil etc into a truck, to an obstacle course creation kit type level or smashing in cars houses etc, to saving turtles or serving up curry!.Best thing about the game? the Jap madman shouting randoms at you!).
Panzer Front: WW2 Tank stategy game that's not for the faint-hearted, if it's depth your after in a console game....
Namco's Ace Combat was based around Arcade Air Combat 22, but rather than just convert the coin-op, Namco felt it better to develop something more designed for home play, so nice to see some developers not content just to do straight ports.
Tempest X:Rather than attempt straight port (like the saturn version was) of the Jaguar game, which used the Jaguar custom chips to great effect in terms of generating phosphorescent particles, trippy effects etc, developer (High Voltage) used the PS1 hardware to best effect, so we saw shimmering side panels, blaster fire lighting up tunnel walls, effects bleeding off edges of things etc.
I prefered the more 'coming right at you' brillance of the Jaguar version, it 'feels' more hypnotic and 'pure', but again great to see a developer doing more than straight port.