I can only apologise to the fans of this project that have been waiting for news for the last 18 months. I've spent much of this time trying to carve out some spare time to work on this project, with very little success. So rather than drag things on for a further unknown period of time, I've made the difficult decision to publicly release the work-in-progress version of the game immediately. Even though it's unfinished and a bit buggy, I'm hoping people will gain some kind of interest and enjoyment from So here's what's in the disk image:Auto-booting STE conversion of Atari/Namco's Pole Position arcade game (just insert disk and boot machine);Requires STE, 1 Meg and joystick (only tested on Steem, assumed to work on real STE but tell me if not!)Game mechanics are virtually complete - rolling demo, qualifying session and race session are all in;Uses reverse-engineered game logic from original arcade game;However, high score table, some graphical niceties and all sampled sound from the arcade version are missing;Basic YM engine sound and some other beeps are present;Makes use of STE blitter chip to provide a smoother frame rate;Over 16 colours on screen (probably around 24-28);Uses software sprite scaling (uncommon in ST games) to draw cars and roadside objects.Controls - press fire on joystick to start game, up to accelerate, down to brake, left/right to steer and fire to toggle lo/hi gear.Ignore the "August 2014" date on the booting screen - this build is representative of much more recent progress.Feel free to play the game, distribute/upload the disk image, write reviews, reverse engineer, capture videos/screenshots, ask technical questions - whatever really. As with most ST stuff nowadays, this has been a hobby project with no commercial value, so I can't really think of any type of usage that I'd object to!