2048 - New Super Nintendo Homebrew

Started by TL, July 08, 2014, 18:48:31 PM

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TL

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[size=140]We recently saw versions of this hugely popular mobile and flash game 2048 hit the Atari 2600, Commodore 16 & Plus/4, Sega Mega Drive, Nintendo Game Boy, Atari XL/XE and Sega Master System among other systems so it was only a matter of time before the Super Nintendo got a version too. If you're not familiar with the game, here are some details (from Wikipedia):  2048 is a single-player online and mobile game created in March 2014 by Italian 19-year-old Gabriele Cirulli, in which the objective is to slide tiles on a grid to combine them and create a tile with the number 2048. It can be regarded as a type of sliding block puzzle. [/size]



[size=140]The Super Nintendo version of 2048 has been made by prolific Nintendo homebrewer Alek Maul using his special PVSneslib, an SDK coded in C especially for developing Super Nintendo games. The library ships with examples and a compiler, it is based on snes-sdk. It features some heavily improved graphics and sound compared to the original flash version. It can be downloaded for free from his website to use with real hardware, via a flash cartridge, or with an emulator. You can check out Alek's website HERE!
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[size=240]DOWNLOAD HERE![/size][/align:3k6lxt9j]

[align=center:3k6lxt9j]2048 Final version for SNES[/align:3k6lxt9j]

zapiy

Nooooooooooooooooooo.. lol.. yet more. But kudos to the dev anyway. :113:

Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

TrekMD

2048?  I have not seen this game EVER.   :21:

Going to the final frontier, gaming...


bogstandard

The big deal from my point of view is the active use of C and PVSneslib.  I really think higher level languages grow the developer base.  The SNES scene sure needs more action :)