multijointed boss with smooth sprite rotation done on the SN

Started by Aaendi, June 28, 2014, 19:10:48 PM

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Aaendi


Shadowrunner

I'm no coder and don't know if that's impressive or not, but it looks good to me.

zapiy


Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

TrekMD


Going to the final frontier, gaming...


bogstandard

The thing is Treasure could do these sorts of things on the Genesis due to the higher CPU clock rate.  The SNES CPU wasn't very fast and the type of ROM you used also dictated how fast you went.

Mode 7 involved a whole tile plane so it couldn't work well with multiple joints like this.  It works well for Mario Kart maps or 2D bosses that zoom and rotate as a whole.

Very neat stuff!


UPDATE:  If you look at the other videos you can see the amazing progress from his first demo.  Also, his first demo includes source code.  This is a huge gift to other  coders who are just starting out themselves.  Bravo!

Aaendi


bogstandard

Quote from: "Aaendi"What video did I ever release a source code for?

Oops!  It was a demo that you "liked" and not uploaded.  My apologizes :)
My First SNES Demo

Aaendi

My old account is psycopathicteen, if you want to see some really old demos.