New Sega Genesis/MegaDrive Homebrew - Affinity:Sorrow

Started by TrekMD, May 03, 2014, 17:27:10 PM

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TrekMD

[align=center:mbt7zbd8][size=140]Airwalk Studios is currently working on a brand new title for the Sega Genesis/MegaDrive called Affinity:Sorrow.  From the Airwalks Studios page:  Affinity:Sorrow is a role playing game that is being developed for the Sega Genesis by Team Mysidia. While development is still in it's infancy, great progress has been made over the last few weeks. With the addition of a talented graphics artist (Mr. Gimmick), development has gained great momentum and we're all very excited to be working on this project. While details to the public are few, we've decided to present you with a few pieces of conceptual artwork.[/size][/align:mbt7zbd8]

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dra600n, from Airwalk Studios, is a member of our forum so I'm sure he will answer any questions about the game.  In the meantime, here are some FAQ's he posted in SegaAge:

Q. Can I be a beta tester? (Most common question)

A. Chances are, probably not. Right now, there's nothing to test, and by taking names now, I'll most likely lose them, people will forget about it, people might disappear from the forums due to other obligations, or any of the above.

Q. How far along is the project? When will we see a release? (2nd most common question)

A. Affinity Sorrow is a far ways off. During the initial development, I ran into issues with reliable artists, and that's been a daunting task to find someone. Then life happened, and while life is still happening, and other projects are wrapping up, I've begun work on this again.

Q. What has been done, and what's left to be finished?

This is always a fun one to answer. The outline of the story is done, I know how the story is going to progress, and I've begun writing it all down and scripting all dialog of the characters, NPC's, events, etc. I've been working with a few individuals on the forums to help ensure that I don't screw something up in the story such as loop holes, leaving something important unexplained, continuity, etc., as well as helping with other aspects of the game as well by providing feedback on various systems that are being hashed out to be placed into the game, and actually make these systems/functions actually add to the game instead of just being there, never touched. Who wants wasted content when you could have more expanded on certain aspects?

The map engine is done, but I want to redo it. I've thought of methods that are far more efficient and the current engine has some severe limitations.

Past that, everything else needs to be done. I do have an excellent composer, and some offers on graphics (if I can't find anyone reliable, I'll just do them myself for the time being).

Q. Is there anything you can share with us right now? Any teasers?

A. Not currently at the moment. I'm working on something for the website to give some history to the story, almost like a prologue.

So with that out of the way (I'll add to it as more things are asked), what exactly is Affinity Sorrow? Affinity Sorrow is going to be a story unlike any other, that deals with real conflicts that can still apply today, just in a fantasy setting. A world of mystery is to be unveiled, and the further you go in, you start to realize just how different the world really is, something that only a select few can ever understand, leaving nothing but legends and myths behind.

With that, discuss, ask questions, tell me how slow I'm going, punch me in the grundle, whatever you feel like

[align=center:mbt7zbd8][size=140]Original Sega Age Thread:
[/size] [size=140]Official Affinity:Sorrow Thread[/size][/align:mbt7zbd8]

Going to the final frontier, gaming...


TL



zapiy

Looks fantastic but as they say it's very early stages but they have my attention.

Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

dra600n

Haha oh man, I need to update the website lol

Thanks for the kind words so far, and I'm excited to really move forward with this project :)

zapiy


Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

dra600n

Quote from: "zapiy"Nice one fella.. more info needed please lol.. :113:

Haha! What would you like to know? :p

zapiy


Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

dra600n

[align=center:1mapm0ps]Affinity:sorrow music and town[/align:1mapm0ps]

Old video, but the graphics are being redone due to graphic artist issues, which was a major reason for the delay in progress

Shadowrunner


zapiy

Quote from: "dra600n"[align=center:i2c1dx1h]Affinity:sorrow music and town[/align:i2c1dx1h]

Old video, but the graphics are being redone due to graphic artist issues, which was a major reason for the delay in progress

Wow, even more impressive.. Thanks for sharing that. :113:

Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

TrekMD


Going to the final frontier, gaming...


rush6432


AirZonk