Atari Jaguar CD

Started by TL, January 11, 2013, 00:08:29 AM

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Rogue Trooper

Quote from: "The Laird"A friend of mine actually did tests through a capture card to find out the frame rates of 3D games on the Jaguar and found that on average Hover Strike CD ran at around 25fps and only dropped to around 17fps when there was loads on screen. He was adamant that this could be improved if he had the source code to it as it was much better than the 12-20fps of the cart version even though it had better textures and extra graphical effects, showing they were still learning the machine.

Incidentally he is the one who is programming this incredible looking 3D game for the Jaguar (shame this video is now several years old as its improved since this was made)





Sweet.Jaguar Cd games showed just what was possible when hardware in the right hands, yet today? system gets viewed with such scorn, crazy situation.

TL

Well according to James and Mike this game, an on-rails shooter with a low frame rate and very basic flat 3D polygons . . .



. . . . is better than this game with a full fly anywhere 3D environment, texture mapping, transparancies and morphing effects.



 :o :o :o

Rogue Trooper

Quote from: "The Laird"Well according to James and Mike this game, an on-rails shooter with a low frame rate and very basic flat 3D polygons . . .



. . . . is better than this game with a full fly anywhere 3D environment, texture mapping, transparancies and morphing effects.



 :o :o :o

And if RG's Smurph finds Jaguar and Saturn games to have shocking frame rates, perhaps he'd better open his eyes to frame rates on games on later, far more powerful hardware....


Xbox Project Gotham Racing 2 frame rate locked at 30 FPS

Xbox 360 Forza Horizon frame rate  locked at 30 FPS.

Might have been sprite based, but Super Burnout on Jaguar was 60 FPS.

Xbox+360, both  far more dedicated 3D machines, yet comprimises had to be made.

Capcom's latest Devil May Cry game, frame rate halved from previous games, no more 60 FPS action here, down to 30 FPS.


And going back to the era of Jaguar hardware, looking at C.U Amiga's review of Tornado:

'....On 4000/040, with ALL detail turned OFF, visibility set to MINIMUM, game runs smoothly, on A1200 with MOST of the detail turned OFF, your talking a FRAME EVERY 2 SECS.'

Yet that's NOT considered 'shocking' over on RG?.

DreamcastRIP

Quote from: "Rogue Trooper"... Yet that's NOT considered 'shocking' over on RG?

To quote from my previous post in this thread,

QuoteMorons parroting the same BS that other morons have parroted down the years and so the circle of fail continues.
Owned: Spectrum Jaguar JaguarCD Lynx ST 7800 Dreamcast Saturn MegaDrive Mega-CD 32X Nomad GameGear PS3 PS PSP WiiU Wii GameCube N64 DS, GBm GBA GBC GBP GB VirtualBoy Xbox Vectrex PCE Duo-R 3DO CDi CD32 GX4000 WonderSwan NGPC Gizmondo ColecoVision iPhone PC Mac

Rogue Trooper

Quote from: "DreamcastRIP"
Quote from: "Rogue Trooper"... Yet that's NOT considered 'shocking' over on RG?

To quote from my previous post in this thread,

QuoteMorons parroting the same BS that other morons have parroted down the years and so the circle of fail continues.

The few times i glance over the pages of RG forum these days, i'm honestly left wondering just how few games on so few systems these guys have played, or wether it's just selective memory syndrome.

I mean, to give another example of what i'd class as a shocking frame rate, Zeewolf, great on A1200, fine initally once you started playing on an A500, but soon as you started firing, ohhh dear..slow mo.time, now given your going to be doing a lot of shooting....


Also, things like N64 Perfect Dark, which i loved, really did suffer in the frame rate dept, as did PS2 Shadow Of The Col.

Think pretty much every system i've owned has had games where designers really been asking too much of the hardware and even the best looking 3D games, by the very nature of how 3D evolves each generation, really do not hold up by todays standards.

But to see the Saturn+Jaguar singled out on RG is poor going, as is Guardian Heroes just for being sprite based, it's like the main stream press slagging off Retro compilations as the games don't look great.


Is there so little understanding left these days?.

Rogue Trooper

IF AVGN is that big a fan of: 1)Starfox and 2)Slagging off 3D on Retro hardware, then he'd best try Guardian on CD32 next.

Main Programmer, Mark Sibly was a huge Starfox (Starwing) fan, so much so, game was originally called Sibwing.

It, (like Battlemorph) gives player total freedom to fly where they want and game has no ending i believe, so IF AVGN wants basic gameplay features such as this, sure he'll have a field day and IF Smurph wants to leave a comment? it runs at 17 FPS.Shocking eh? :-)

Bobinator

It'd be interesting to see him try a CD32, sure. Problem is, over here, 9 times out of 10, nobody actually knows what it is. I'm pretty sure they didn't even manufacture them over here.

TL

Quote from: "Bobinator"It'd be interesting to see him try a CD32, sure. Problem is, over here, 9 times out of 10, nobody actually knows what it is. I'm pretty sure they didn't even manufacture them over here.

There was an NTSC CD32, they found a warehouse full of them in Canada some years ago now.

Commodore were an American company but released the CD32 first in Europe as the Amiga brand was much stronger here.

Unfortunately Commodore went bankrupt before they were able to launch the system in North America.

Rogue Trooper

Quote from: "Bobinator"It'd be interesting to see him try a CD32, sure. Problem is, over here, 9 times out of 10, nobody actually knows what it is. I'm pretty sure they didn't even manufacture them over here.
:-) well, his piss 'n' moan about having a broken Jag CD got him sent a free one so all he needs to do is a rant about 'Like OMG man, i cannot believe we never even got the CD32 over here, man, all we got was that piece of shit, Jagwarr CD and that sucked, man an like i'd soo be up for reviewing it, man, like it'd be awesome...' and no doubt he'll get sent one.

No offence meant to our US brothers and sisters there...just taking mickey out of AVGN.

Disclaimer copyright of R.T2013/godsavethequeen/corblimeytrousers/

onthinice

Maybe AVGN and Real Life Cartman need to team up.

DreamcastRIP

Quote from: "Rogue Trooper"... Is there so little understanding left these days?

Ignorance is bliss. Welcome to teh internets!
Owned: Spectrum Jaguar JaguarCD Lynx ST 7800 Dreamcast Saturn MegaDrive Mega-CD 32X Nomad GameGear PS3 PS PSP WiiU Wii GameCube N64 DS, GBm GBA GBC GBP GB VirtualBoy Xbox Vectrex PCE Duo-R 3DO CDi CD32 GX4000 WonderSwan NGPC Gizmondo ColecoVision iPhone PC Mac

Rogue Trooper

Quote from: "DreamcastRIP"
Quote from: "Rogue Trooper"... Is there so little understanding left these days?

Ignorance is bliss. Welcome to teh internets!
Certain 'Wahhh' type thread on RG did make me chuckle, so-someone has done exactly the same thing to someone on there, but this time on his certain something and now it's sooo unfair?.......

dcultrapro

so has anyone seen any responses from the AVGN regarding his latest, shitty, amateurish work on the Jaguar? I'd be interested to hear what he has to say but I'm guessing he won't reply as he knows his channel is a joke and is mostly there to gobble up viewers for his shitty stereotypical antagonistic videos about his opinions
Ultrapro on xbox live

Rogue Trooper

In keeping with the theme of Jaguar being slagged off by morons, few 'pointers' from EDGE AVP Review, 4/10 score.

The gripes with the Jaguar game they listed were:

1)The front end is incredibly slow (data being uncompressed from cart)-was it? been years since i played it, but don't recal it being more than 5-10 secs or so.

2)Game has no real Strategy-It's not an RTS EDGE.

3)When an Alien dies, it's corpse is left behind and creates an obstacle-Hello? never seen films, read any Graphic Novels? Alien blood eats through hulls etc, you don't want to be walking over a corpse.

4)In Doom you never know whats behind the next corner, in AVP it's usually nothing-Utter crap.

5)Some atmospheric music would be nice-Samples from films created a fantastic atmosphere as it was, game did'nt need music.

6)AVP is a lumbering imitation of Doom-No, your looking at it as a DOOM clone, thus totally failing to grasp what game is about.

TL

Utter fail!

Music would have ruined the atmosphere of AVP

And the loading times are not that bad at all, certainly no worse than a CD system.