Sgt. Helmet Zero - New Commodore Plus/4 Homebrew

Started by TL, February 09, 2014, 19:34:12 PM

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TL

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[size=140]In the desolated moors of Khartadmocia, the behated ghost of war is still present. Two evil landowners which used to practice slavery and to traffic with human beings had long fallen in battle 'cause they stepped over a banana peel and broke their head, but all war refugees were still there, looked after by the complex authomatic security systems: the Tankhauser-284834B-bis turrets and the very evil Grunge Wizards.[/size]



[size=140]Khartadmocia's government, finally tyrants-free, is aching to free their refugees, but as in the civil war every soldier from the two parties died, they have to resort to the yellow pages to look for a nice, not very expensive mercenary. Luckily enough, Sgt. Helmet only fights for honor and duty, and while someone pays his vices, everything is alright. So, no second thoughts, he flies to Khartadmocia, to the aforementioned moors, which he'll have to pass through while recovering each one of the forty refugees still wandering around there...[/size]



[size=140]Sgt. Helmet was originally released for the Sinclair ZX Spectrum by the Mojon Twins and then subsequently ported to the Nintendo Entertainment System. This Commodore Plus/4 version was released by the Assassins (ASN), coded by K., RĂ³bert (KiCHY) with music composed by P., Csaba (Csabo). It requires 64k of RAM to play and works on both real hardware and emulators. You can watch a video of it in action below:[/size]



[size=240]DOWNLOAD HERE![/size]

Sgt. Helmet Zero (Commodore Plus/4 game in 2013)[/align:f9sycw6c]

TrekMD


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zapiy


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