Unreleased & Unfinished Games Thread

Started by Minerals, September 10, 2013, 20:53:07 PM

Previous topic - Next topic

TL

Not very familiar with ColecoVision prototypes but I would imagine there are a lot of unreleased games for the machine given that it had a very quick death thanks to the North American video game crash.

TL

Here is a brilliant unreleased game I came across for the PC Engine, Space fantasy Zone is a wacky mix between Space Harrier and Fantasy Zone. A playable prototype of the game can be found online:

[SH47] Space Fantasy Zone (PC-engine)

Minerals

looks more like a mod of Space Harrier than a standalone game, but cool none the less

Rogue Trooper

Parasite (Psygnosis) PS1, a cross between Doom and Flashback with superb visuals (very atmospheric looking too).

AVP PS1 shown in early stage at an E3 (scrolling still rough, missing lot of the detailed texture maps etc) said to be a 'bigger, better brother of the Jaguar game' levels no longer flat, more action based, more detailed enviroments, you could now look up+down as well as left-to-right.

onthinice


Anyone know what happened to B&W for the DreamCast?

TrekMD


Going to the final frontier, gaming...


DreamcastRIP

Owned: Spectrum Jaguar JaguarCD Lynx ST 7800 Dreamcast Saturn MegaDrive Mega-CD 32X Nomad GameGear PS3 PS PSP WiiU Wii GameCube N64 DS, GBm GBA GBC GBP GB VirtualBoy Xbox Vectrex PCE Duo-R 3DO CDi CD32 GX4000 WonderSwan NGPC Gizmondo ColecoVision iPhone PC Mac

onthinice

Quote from: "TrekMD"Is it me, or the image upside down?
Sorry! I fixed it.

Rogue Trooper

Quote from: "onthinice"
Anyone know what happened to B&W for the DreamCast?

Sega (who were to be publishing the DC version) basically got sick and tired of waiting for Lionhead to actually finish the game and thus pulled out of the publishing deal, leaving Lionhead without a publisher for the console version at that time.Think the official statement from Lionhead talked of distribution issues...

Peter had made a bit of a fool of himself in a Dreamcast Magazine over here (will have to see if it was Official DC magazine or DC-UK), when promoting the game, basically he listed every game he'd done previousily, slagged each and every one off saying they were boring, etc, whilst saying how, like 'amazing' DC Black And White was going to be, how DC would be the best version etc.

Slight problem there Peter, basically, not only did those games get created by a team, not you on your Han Solo....so your slagging the works of others, not just your own efforts, but in each of those games you've mentioned, prior to release you were hyping up as being amazing, best version ever-just as you are now, so why should people believe you now?.

I'll see if i can dig out the article/s.

Rogue Trooper

Talking of DC unfinished Dreamcast games:Red Lemon Studio's Take The Bullet, which never got completed on Dreamcast (though there are claims early version was leaked, someone has a 'white label' copy', did have a second crack of the whip, with developer trying to re-work it for PS2 (after being bought out i seem to recal), but abandoned it as just could'nt get the game to come together well enough to be a final product.

Also, Fur Fighters had a feature dropped as developer ran out of time- Bizarre Creations had hoped to use the VMU's '2nd screen' potential in the split-screen mode of the game, by displaying player health, ammo etc on the VMU and not the TV, thus hiding it from other player.

Rogue Trooper

Few more that sounded interesting, never made it:

Discworld Noir (PS1/PC) Perfect Entertainment.

Harrier 2001 (N64) Paradigm.Had 2 E3 showings, boasted 20 missions, 50 weapons etc, looked great, never saw it.

Sounds Of Thunder (PS2)Sounds like few ideas from ye olde Amiga/C64 etc classic The Time Machine, as plot was:

It's 2038 and time travel is a reality, but a group of religous nut-jobs is f**king about with it, messing with the past, causing horrors to appear in the present.

You had to be very careful what you did as each action had a knock-on effect, so destroy a life forms food source or predator and it'd have consequences later on.You'd be dealing with intelligent puzzles, results of your own actions, time paradoxes etc.weapons would have included lasers, ion guns, sniper rifles, plus you could manipulate time itself etc.



It was being done by the team behind PS2/Xbox The Thing

Rogue Trooper

Worlds Scariest Police Chases (Dreamcast).

Was to be released late 2000, but games original developers (Teeny Weeny Games) went under (and the PS1 version was being done by a different developer), so Fox interactive canned the DC (and PC) version, as it was looking very unlikely they could find another developer to finish the game in time for Xmas.

Metropolis Street Racer was to have: car damage, animals, people etc moving around the city, in order to make it appear 'alive' and other traffic like taxi's and buses, but...the car manufactuers put paid to that, they did'nt want their cars being seen smashed up or hitting living creatures, so that put paid to that idea.Also  at 1 time you'd have had option to spray paint custom designs on your car for 'gang battles' but sega's research found real cars were prefered so that too was dropped.

Rogue Trooper

Deadly Pursuit (Dreamcast) Fox Interactive.

A city-based car chase game with you playing the role of the cop, so far, so-so, but..they planned to use the DC microphone to allow for voice-activation so you could 'radio in' for back up, road blocks, a police chopper etc.

Now that i love the sound of, but again, nothing came of it, ditto for:

Planet Of The Apes by Fox on Dc a 3D Action-Adventure game.

Rogue Trooper

Quote from: "onthinice"
Anyone know what happened to B&W for the DreamCast?

For anyone who's interested, Dreamcast Black And white was supposed to use the consoles potential in following areas:

You'd be able to carry the personal B+W creature you'd created (via The Gathering, what kids these days would call an app, i guess, lol-small program you'd be able to download for free before main game arrived), on your VMU, so you could take him/her/it around to a mates house.

If you were connected online with your DC, soon as you booted the game up, it'd connect online and download the weather information for your area, so..if it was raining where you were, it'd be raining in-game etc.

By using the DC's clock, the in-game moon would mimic that of the real world moon, so full moon outside, full moon in-game etc.

-A number of creatures would be exclusive to the DC version.

-There'd be a number of VMU games based around the abilites of the creatures you developed.

-Online 'features' were also promised.

So, had it been finished, looks like it would have tapped into the potential of the dreamcast.

TL