Retro Gaming Magazine

Started by triverse, August 29, 2013, 03:32:09 AM

Previous topic - Next topic

guest5124

Looks great! Count me in for a subscription.

Greyfox

Make sure your AA team are happy with it and they enjoy the printed copy when it arrives :16:

guest5124

Quote from: "Greyfox"Make sure your AA team are happy with it and they enjoy the printed copy when it arrives :16:
What's an AA team?

Greyfox

Ace and Awesome :113: I hope this does great now for Triverse.

TrekMD

Got my print issue today! 

Going to the final frontier, gaming...


Greyfox

Please sure to share a few photos, I want to the quality in physical form and with all the added correction I'm sure its even better in printed form.

TrekMD

Will do.  Just from glancing through it definitely came out very nice.  :)

Going to the final frontier, gaming...


triverse

Glad to hear copies are starting to arrive.  The ones I ordered for myself and some local game store owners came in yesterday but I wanted to wait till others posted about getting theirs.

Hearing the impressions, good or bad, is going to be great.  We have been piddling around with RGM for over three years now and more than a handful of graphic designers.  I am just glad to have the first issue out, that is the hardest part of starting a new magazine.

TrekMD

OK, finally had a chance to look through the print issue.  Since we've already commented on the content before, I won't be focusing on that.  Instead, I'll give feedback on the print issue itself. 

The good:
  • Good quality paper, gives the magazine a good feel.
  • The matte finish is a welcome change as it makes the magazine very easy to read.
  • The changes made through the digital version have really worked well on the print issue regarding layout.
  • Much nicer to read in print.  I may like to read magazine on tablets but nothing like holding a magazine in one's hands.  :)

Room for improvement:
  • Now that I'm holding a real magazine (vs reading it on a tablet), the table of contents is really needed.  Nothing new here since we've mentioned this before.
  • Page numbering!  This is not something that became evident with the digital version but it does on the printed magazine.  You mention the Genesis vs SNES on page 5 but there are no page numbers in the magazine.  If you count the pages from the cover the article does indeed start on page 5. 
  • Try to keep consistent font sizing through the magazine.  Though evident on the digital version, it is more so evident in print.
  • The homebrew section should have some sort of title to let the reader know what they are looking at.

Congrats on getting the print issue out.  Yes, there are some kinks to work out but overall it is very nice with good retro content. 

Here are some picture of the print issue:

[align=center:15x4d5hw]







[/align:15x4d5hw]

Going to the final frontier, gaming...


Greyfox


Shadowrunner

Found this in my mailbox today. Looks great, going to read it over the weekend  :)

TrekMD

Quote from: "Shadowrunner"Found this in my mailbox today. Looks great, going to read it over the weekend  :)

Cool, let us know how you like it! 

Going to the final frontier, gaming...


Shadowrunner

I read through this now and overall I like it. The paper is a nice quality and the cross platform article was very well done ( especially the Shadowrun comparison  :)

zapiy

Seems this has good feedback from those who got the magazine..nice work fella..

Whens issue 2 inbound for?

Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

triverse

Thanks everyone for not only the good remarks on the first issue but also the help in making it as good as it turned out to be.

We are shooting for mid April for issue #2 for normal sale.  I want to have subscribers and pre-orders receiving their copies when we release the PDF to the general public.  I think this is a nice way of saying thank you for the support.

We originally planned for 60 pages per issue, which would have probably resulted in a "more balanced" magazine when the CPG article and the Post Mortem piece were as long as they were.  We had to cut back the 20 additional pages to get the price to something more manageable.  Magcloud isn't cheap and in return, we are not stuck sitting on unsold issues which could tank a small operation like ours.

We may be reworking the business/magazine model to better suit more fans.  What is currently being bounced around is moving to a bi-monthly schedule (we are currently on a six week schedule) and offering a $7 a month subscription plan (for USA based readers) to better suit more fans (I am not happy with the high price for a subscription but at the moment, my hands are tied on that).  This would work out to about $84 a year for 6 issues but each issue would be 60 pages.  Over a year, it would be an additional 40 pages of content versus the current release schedule.

I am not sure on that at the moment.  I mean, later, when we have the podcast going, exclusive to subscriber content on the site, Youtube videos and more magazines covering other things, the $7 a month business model would be more appealing as people would have access to it all, not just RGM content.

That is for the future though.  For now, we are focused on getting issue #2 out and getting more content available on the site.

We are looking for writers for the site, must have Paypal to receive pay.  The positions are pay for performance (i.e., the better your content does, the more you earn).