Author Topic: Zippy the Porcupine (Sonic The Hedgehog) - Atari 2600  (Read 8297 times)

Offline DreamcastRIP

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Re: Zippy the Porcupine
« Reply #15 on: July 27, 2013, 19:53:23 PM »
Quote from: "TrekMD"
The only official game with 32K was Fatal Run.

Thanks for establishing the facts, Trek.  :1:

Not sure if I've the energy left to now revise how I perceive this game once more, lol!
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Offline TrekMD

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Re: Zippy the Porcupine
« Reply #16 on: July 27, 2013, 19:59:36 PM »
Quote from: "DreamcastRIP"
Quote from: "TrekMD"
The only official game with 32K was Fatal Run.

Thanks for establishing the facts, Trek.  :1:

Not sure if I've the energy left to now revise how I perceive this game once more, lol!

Yes but there are games with 8K, 16K, etc.  So, adding memory to the 2600 carts is not a new trick. Many official titles had 8K and 16K. 
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Offline TL

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Re: Zippy the Porcupine
« Reply #17 on: July 27, 2013, 20:05:44 PM »
Yes as I said Fatal Run was the only commercial 32k game but there were some pretty close to that too. Potentially you can go as high as you want with bankswitching.

Offline Gorf

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Re: Zippy the Porcupine
« Reply #18 on: July 27, 2013, 20:39:24 PM »
Memory has little to do with the systems abilities in the sense that you still have only 2 sprites, two inferior sound
channels and things of that nature. The memory helps achieve things never seen before because memory chips
back then would have made most games cost prohibitive. One can now store lots of data and position tables in
memory that would take less time accessing than having to actually write code to produce those data. So cycles
no longer need to be wasted on computational things and can be better left to more game logic and AI, allowing
the games to be more involved...you still wont get anything more graphically or sound wise than what the machine
is capable of, but you will certainly be able to have much more in depth game play with more replay value as you
can now achieve more and larger levels as these can be stored as cycle saving data files and pre-computed
values that can be quickly obtained in a few cycles instead of eating up half the vertical blank trying to do a
multiply in software. Activision and Imagic were able to skimp on cycles to achieve better graphics allowing
more time on each line of the display to quickly switch pixel colors and sprite positions.

bB is an excellent high level compiled language and keeps proving to be a stalwart to the legacy of the 2600
as time goes on.

Offline TrekMD

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Re: Zippy the Porcupine
« Reply #19 on: July 27, 2013, 21:00:27 PM »
There you go, an explanation from a master!  :)
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Offline DreamcastRIP

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Re: Zippy the Porcupine
« Reply #20 on: July 27, 2013, 21:53:13 PM »
Quote from: "TrekMD"
There you go, an explanation from a master!  :)

That sure was a great post from Gorf and it was much appreciated.  :1:

My opinion is pretty much the same your own. While I've had little in the way of experience in playing 2600 games (a few plays on a friend's 2600 when a child plus the few 2600 games I have that I've played on my 7800) I've read a fair bit over the years about the console and its games so I've a reasonable laymans grasp of what's impressive on it.
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Offline Rogue Trooper

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Re: Zippy the Porcupine
« Reply #21 on: July 27, 2013, 22:16:53 PM »
Feck me, that's impressive.1st thing i loved when watching the vid-he's put the foot tapping animation in there.

This guy is putting far more time and effort into a clone on long dead (commercially!) hardware than i've seen Sega do for many a Sonic game on this generation (PS3+360 from games i've played).


Bitchy...but yeah, i went there...

Offline TrekMD

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Re: Zippy the Porcupine
« Reply #22 on: July 27, 2013, 22:58:37 PM »
Quote from: "Rogue Trooper"
Feck me, that's impressive.1st thing i loved when watching the vid-he's put the foot tapping animation in there.

This guy is putting far more time and effort into a clone on long dead (commercially!) hardware than i've seen Sega do for many a Sonic game on this generation (PS3+360 from games i've played).


Bitchy...but yeah, i went there...

 :21:  How true!
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Offline TrekMD

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Re: Zippy the Porcupine
« Reply #23 on: July 29, 2013, 01:41:50 AM »
OK, a binary has been posted of just the music that has been created so far.  Download it and have a listen.  :)
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Offline TrekMD

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Re: Zippy the Porcupine
« Reply #24 on: September 19, 2013, 18:59:15 PM »
This may get Sega's attention, unfortunately:  'Sonic The Hedgehog' is Finally Coming To The Atari 2600.  We'll have to see what happens.
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Offline TL

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Re: Zippy the Porcupine
« Reply #25 on: September 19, 2013, 22:18:36 PM »
Quote from: "TrekMD"
OK, a binary has been posted of just the music that has been created so far.  Download it and have a listen.  :111:

Offline TrekMD

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Re: Zippy the Porcupine
« Reply #26 on: September 19, 2013, 23:34:51 PM »
It's still evolving, of course, but it is shaping out pretty good.
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Offline TrekMD

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Re: Zippy the Porcupine
« Reply #27 on: September 24, 2013, 13:33:53 PM »
A new 4-level demo of the game is now available.  Check it out....
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Offline TrekMD

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Re: Zippy the Porcupine
« Reply #28 on: October 12, 2013, 03:53:21 AM »
Here is a video of the latest demo...

[align=center:y02uveeg]Zippy the Porcupine (Sonic the Hedgehog) Atari 2600 4 Level Demo[/align:y02uveeg]
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Offline TL

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Re: Zippy the Porcupine
« Reply #29 on: October 12, 2013, 10:27:13 AM »
This is outstanding, really amazing work. Especially the music, which has improved greatly since I last heard it.

Just a shame they can't make the platforms and stuff more detailed or a chequered pattern like the original game.

 

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