3D Polygon Games On 8/16-Bit Consoles

Started by TL, March 09, 2013, 14:16:39 PM

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Rogue Trooper

Quote from: "The Laird"
Quote from: "Rogue Trooper"Are we now opening this up to more than just POLYGON 3D on consoles? ie we can include wireframe 3D on Console?.

Only ask as previousily steered clear of mentioning anything unless it used polygons.

They are polygons, just not shaded ones.

LOL, i really should have paid a LOT more attention in my CAD classes at tech.(little wonder i only got a pass).

Ok, so 'wireframe' is in, i'll be posting something i previousily held off posting, in just a mo.

TL

Still the most impressive 3D I have seen on an 8-bit so far is those Faceball games I posted.

I am not done yet though ;)

Rogue Trooper



Rogue Trooper

Quote from: "The Laird"Still the most impressive 3D I have seen on an 8-bit so far is those Faceball games I posted.

I am not done yet though ;)

:-) Poker face on:

I see your post, raise you a:Elite (tech demo) on the Game Boy:

http://www.youtube.com/watch?v=hFEtHJYs3mo

TL

More 3D on an 8-bit machine, this time the NEC PC Engine!

Both these are conversions of ST/Amiga/PC games and very ambitious for an 8-bit console.

Falcon and Gunboat:

http://www.youtube.com/watch?v=LWWnhwjvgps

http://www.youtube.com/watch?v=T8di0AZfRBI


TL

I actually have that game, it's ok but not great.

I also have both those PC Engine games I posted.

Rogue Trooper

PC Eng was an 8/16 Bit hybrid was it not? with the Turbografx adding extra Video Chip, more Ram?.

Would love to know more on the making of Falcon, as what was PC Eng's CPU speed? 7.16 Mhz? yet it carried out instructions slower than say the MD's i'd guess.


TL

Quote from: "Rogue Trooper"PC Eng was an 8/16 Bit hybrid was it not? with the Turbografx adding extra Video Chip, more Ram?.

Would love to know more on the making of Falcon, as what was PC Eng's CPU speed? 7.16 Mhz? yet it carried out instructions slower than say the MD's i'd guess.

The PC Engine and TurboGrafx are the same console, PCE in Japan and TG in the US/Europe. The machine with the extra video chip and more RAM was the Super Grafx.

Yes it has a custom version of the 6502, a bit like the Lynx, running at 7.16 Mhz and assisted by 2 custom 16-bit graphics chips, also a bit like the Lynx. So much of the workload is dumped onto the twin video chips leaving the CPU free to do maths and AI and suchlike.

I remember reading that the 6502 is much more efficient than the 68000 and requires less instructions to do the same thing so one clocked this high would have been very comparable. The designers of the Lynx stated that had they used a 68000 in the Lynx instead of the custom 65C02 it would have made no difference to the machine performance, just to its power consumption, because of the way the custom chip set was designed.

Rogue Trooper

So many variations of the PC Eng, i'm lost, lol.

Rogue Trooper


nakamura

Quote from: "The Laird"
Quote from: "Rogue Trooper"I remember reading that the 6502 is much more efficient than the 68000 and requires less instructions to do the same thing so one clocked this high would have been very comparable. The designers of the Lynx stated that had they used a 68000 in the Lynx instead of the custom 65C02 it would have made no difference to the machine performance, just to its power consumption, because of the way the custom chip set was designed.

I think that is similar to the SNES. The cpu may be slower than it really should be but it requires less instructions to do the same thing. So while it is slower, proper coding can certainly reduce the difference between the SNES and MD. Probably why early EA games looked rough as I bet they were just ported, knowing EA.

Anyway, Stellar Fire looks pretty cool, nice and smooth. Spectre is quite impressive too, first time I have ever seen that. Kawasaki is surely just F1 but with a bike?

Rogue Trooper

Reviews i saw of it, slamned Spectre on SNES for just being an update on Battlezone and thus being too old hat, ironically withing year or so, i'd see reviewers going ape for games that had sprites laid on top of pre-rendered visuals being pulled off CD and thus were little more than souped up Galaxians etc.

From what little i know, the SNES CPU was indeed not seen as being needed to be any faster, if it was coded for 'properly', as it was'nt looking to do all the 'grunt' work, as it had all manner of custom chips to do the bulk for it, same was said of the Amiga CPU being slightly slower than that of the ST's, Amiga had the Blitter etc, where as ST did'nt.

Coder of MD Road Rash was never a big SNES fan, he's been very vocal about it in interviews, but then it's been like that since the early days of coding, programmers had the formats they much prefered to work on, even if they were'nt 'as powerful' as other platforms.

Seen some prefer the BBC or Spectrum to the C64, others the MD to the SNES as by having 'less' hardware to work with, they could get more creative and code to the metal, rather than being stuck with set hardware routines.