Have publishing+marketing trends damaged creative games?

Started by Rogue Trooper, January 22, 2013, 15:43:10 PM

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TrekMD

Dang, fail me once and your gone?  Quite the mindset!  Very scary to be a developer with any company that works that way.

Going to the final frontier, gaming...


Rogue Trooper

E.A putting the Medal Of Honour series out to pasture after 'dissapointing' sales of last one and poor reviews.

Can't really say i'm that saddened-bought a good few of them, but only the 1st game on PS1, PC Allied Assualt and GBA Inf. really stood out.

The MOH games this gen been very dissapointing.

Still, 1 less generic FPS franchise, cannot be bad.

onthinice

I'm not a fan of FPS games so no hard feelings for me.

TL

Quote from: "Rogue Trooper"E.A putting the Medal Of Honour series out to pasture after 'dissapointing' sales of last one and poor reviews.

Can't really say i'm that saddened-bought a good few of them, but only the 1st game on PS1, PC Allied Assualt and GBA Inf. really stood out.

The MOH games this gen been very dissapointing.

Still, 1 less generic FPS franchise, cannot be bad.

I have to say that I loved the first MOH on the PS1. We had one in our apartment when I lived in Tenerife and it was one of the few games we actually had, we were too busy going out to play games most of the time. I never got bored of using the sniper rifle to take out Nazis.

I recently got Medal Of Honour Heroes 2 for the Wii and I actually think it's really good! Although it plays more like a light gun game than a FPS.

Rogue Trooper

Browsing though old issues of ARCADE Magazine, found an article called:

'Is deathmatch killing games?'

This was back in Jan'2000 issue, now look at just how crowded the market is in this genre!.

TL

Quote from: "Rogue Trooper"Browsing though old issues of ARCADE Magazine, found an article called:

'Is deathmatch killing games?'

This was back in Jan'2000 issue, now look at just how crowded the market is in this genre!.

If only they knew!

Rogue Trooper

Thread bump, but Graftgold Co-Creator, Steve Turner talking about transition to consoles:

'Consoles were very similar to the 16 bits, espically the Amiga as it had lots of hardware to assist you.The SEGA systems used the same assemblers, so we could use a SEGA version of the same development system.Dealing with the console licensor as well as the publisher also took more artistic control away from us.They had their own ideas and made sure you adhered to them even if you had more experience making the correct game decisions'.

On why he felt later titles did'nt sell as well as Uridium and rainbow Islands:

'we still had the magic, but things had moved on.What the commercial industry praised were bigger, more expensive products that did'nt seem to rate the gameplay.Even with the 16-bits the empasis was on better graphics than better gameplay.Movie sequences also stole the limelight'.

Also, whilst under SEGA's 'wing' Graftgold were asked to create a game based on the (German) cartoon, 'The Ottifants', exposure of said cartoon was hoped to reach Simpson-esq levels, but poor performance meant it only showed in a fraction of the places it was planned to be shown, so had less 'pulling power' as a franchise.SEGA only gave Graftgold 3 months to deliver the game and as a result it was far from what the wanted, quality wise.

So pre-Playstation era, we've 'seen' Atari tampering with Jeff Minters 'vision' for Defender 2000 on Jaguar and thus consumer had a lesser game and before that SEGA and it's strict schedules and rules taking away artistic control etc from Graftgold.

Industry was def. moving away from a golden era of gaming many of us once knew it seems, even as early as the MD/SNES era....

DreamcastRIP

While I'd already seen that interview in one of the gamesTM bookazines, reading it has inadvertently made me want to play Uridium+. I've only sen screenshots of that game and it looks damn fine, imho. I say that as a one-time huge fan of the original Uridium, of course.
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