Author Topic: Team 17 Interview Questions Needed  (Read 5021 times)

Offline zapiy

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Team 17 Interview Questions Needed
« on: February 20, 2012, 18:48:18 PM »
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Hi all we have bagged an interview with of not only the best current game producers but an iconic producer of gamers from the retro years.

Post your questions here and we will get them sent over to Team 17. The best question wins a Worms T-Shirt (Large).

Questions in by Sunday 26th please.
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Offline zapiy

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Re: Team 17 Interview
« Reply #1 on: February 20, 2012, 18:54:05 PM »
Heres my first Question.

Do you ever see Team 17 releasing a remake of Project X?
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Offline DEADDOLL666

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Re: Team 17 Interview
« Reply #2 on: February 20, 2012, 18:57:14 PM »
What's next for Worms?

Offline TL

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Re: Team 17 Interview
« Reply #3 on: February 20, 2012, 19:11:19 PM »
This is awesome! I have a big one for them!

Q. You developed Worms for the Atari Jaguar and had a number of other games listed for release on the console including Rollcage and Wytchwood. Were these other projects ever started and if so are there any prototypes left lying around.

Offline zapiy

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Re: Team 17 Interview
« Reply #4 on: February 20, 2012, 22:23:08 PM »
Cheers fella.. I am hoping to send 20 Q's ;)
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Offline AmigaJay

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Re: Team 17 Interview
« Reply #5 on: February 20, 2012, 22:26:07 PM »
Quote from: "The Laird"

Q. You developed Worms for the Atari Jaguar and had a number of other games listed for release on the console including Rollcage and Wytchwood. Were these other projects ever started and if so are there any prototypes left lying around.

Here's a quote about Witchwood, I remember looking forward to it on the Amiga too;
Quote
"A promising fantasy RPG that rolled on and on before it was clear that the team was never going to finish it. There's some conspiracy that the title was canned because another Amiga title (Speris Legacy) arrived in town, but that's nonsense since Witchwood was a PC title. It was very disappointing actually, Bjorn actually released an album of the music he did for it and if anything, something good did come of the project"

Another quote about Rollcage;
Quote
"A PC off-road title which its closest theme would probably be Motorstorm, this struggled on for a couple of years, again highlighting all the mistakes that Team17 (and myself) were making around that time - a steep learning curve beyond the Amiga years - before it was ultimately canned in 1995/1996, around the time that Worms focus tended to outfocus everything else."


Anyway my questions are;

Q1 - What was your best selling Amiga game not including Worms!

Q2 - Have Sony contacted you about porting your sterling work on PSP Lemmings to the Playstation Vita, what with its touch screen and camera giving more gameplay possibilities?
Old School Gamer Since 1982 - Creator of various gaming websites and blogs 1998-2018

Offline zapiy

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Re: Team 17 Interview
« Reply #6 on: February 21, 2012, 18:47:20 PM »
Nice questions fella.. Keep um coming.. ;D
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Offline DEADDOLL666

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Re: Team 17 Interview
« Reply #7 on: February 21, 2012, 23:41:13 PM »
If you could have any of your games turned into a movie.Which one and why?

Offline zapiy

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Re: Team 17 Interview
« Reply #8 on: February 23, 2012, 08:09:09 AM »
What's the future hold for Team 17. Any new ip's that your willing to share?
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Offline zapiy

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Team 17 Interview
« Reply #9 on: February 25, 2012, 14:19:43 PM »
Only a couple of days left so get your questions in guys.
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Offline TL

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Re: Team 17 Interview
« Reply #10 on: February 25, 2012, 14:24:13 PM »
What was their favourite machine they have ever worked on and why?

Offline zapiy

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Team 17 Interview
« Reply #11 on: February 26, 2012, 10:47:12 AM »
Fantastic question. Anymore?
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Offline AmigaJay

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Re: Team 17 Interview
« Reply #12 on: February 26, 2012, 22:47:44 PM »
* Any plans to bring the Alien Breed series to any other platforms i.e Android, IOS, Vita, 3DS?

* How many of the original (17-Bit/Team 17) team are left?
Old School Gamer Since 1982 - Creator of various gaming websites and blogs 1998-2018

Offline zapiy

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Re: Team 17 Interview
« Reply #13 on: February 26, 2012, 23:52:15 PM »
Cheers guys, all done and email sent. Will do a feature page when i get the answers back.

Quote
Q1) Do you ever see Team 17 releasing any other games from your back? Project X for example.

Q2) You developed Worms for the Atari Jaguar and had a number of other games listed for release on the console including Rollcage and Wytchwood. Were these other projects ever started and if so are there any prototypes left lying around?

Q3) What was your best selling Amiga game not including Worms?

Q4) What's next for Worms?

Q5) Have Sony contacted you about porting your sterling work on PSP Lemmings to the Playstation Vita, what with its touch screen and camera giving more gameplay possibilities?

Q6) If you could have any of your games turned into a movie. Which one and why?

Q7) What's the future hold for Team 17. Any new ip's that your willing to share?

Q8) What's your favourite machine you have ever worked on and why?

Q9) Any plans to bring the Alien Breed series to any other platforms i.e Android, IOS, Vita, 3DS?

Q10) How many of the original (17-Bit/Team 17) team are left?

Finally would you let us know what your thought was the most thought provoking question? The one you choice will win a Team 17 Tee Shirt we have for a prize.
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline AmigaJay

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Re: Team 17 Interview
« Reply #14 on: February 26, 2012, 23:58:36 PM »
Excellent, looking forward to the responces!
Old School Gamer Since 1982 - Creator of various gaming websites and blogs 1998-2018

 

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