Started by Alberto 2K, October 26, 2012, 12:01:34 PM
Quote from: "AmigaJay"Here's a quote from a mag who saw footage of the CD32 version of Magic Carpet, there was a prototype of a A1200 version minus the texture mapping, hence the reason for a CD32 only version which uses the Akiko chip.It does make you wonder if Bullfrog did pull off some amazing feat to get it running on the CD32, sadly until footage or a build ever gets released we shall never know. After Commodore went bankrupt in 94 Bullfrog stopped all Amiga development straight away (Mindscape published the CD32 ports of Theme Park and Syndicate in early 95) so the game was never complete enough to release. "MAGIC CARPET - BullfrogFrom what we have seen, this is going to be one of the most visually stunning of the first batch of releases for the CD32. This is a shoot-em-up seeing the hero flying on the back of a magic carpet blasting the hell out of everything in his path, a-la Space Harrier. What makes Magic Carpet stand out is the spectacular fractal-based texture-mapped landscapes giving the graphics a stunningly realistic quality.What makes Magic Carpet different from most of the other CD32 titles is that this game will NOT be released on any non-CD Amiga as it relies heavily on the new Akiko chip for converting PC-style graphics to the Amiga. A few very impressive stills from the game in action can be found on the CD give you a taster of what the action should be like."
Quote from: "AmigaJay"Yeah a 256 colour high res port of Syndicate for the CD32 was promised too, turned out 2mb ram wasn't enough (needed 4mb) So I think a lot of hype and developers giving false hope even before the CD32 came out of what it could and couldn't do.Oh did more digging on Magic Carpet, read game was roughly 30% complete on CD32 running through Akiko chip with texture mapping at only 8fps when development stopped, so far from being playable, but at least proved being possible, who knows if they could have got that speed up enough is something we don't know, but it goes with the other story's that the Akiko chip was good but needed a faster CPU (030 25-40mhz) to get decent speed texture mapped games.There is a prototype 030 card for the CD32 that would have gone in the back, but never saw the light of day when Commodore went bust.
Quote from: "AmigaJay"Yeah I remember well all the CD32 versions planned,so many cancelled games must be one of the highest for a console!Will try and find a list somewhere.
Quote from: "DreamcastRIP"Possibly one of the cheekiest adverts in gaming history in terms of both the ad's message and, more so, it's chosen location!