The 8-Bit Wars: Rampage

Started by TL, October 24, 2012, 00:11:52 AM

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TL

One of my favourite arcade games ever made Rampage got a great showing on the 8-bit computers of the age:

http://www.youtube.com/watch?v=HmmCvp5L ... ure=relmfu

And just for extra comparison here is the Atari 8-bit version too:

http://www.youtube.com/watch?v=v3Fvi_wXkQ8

onthinice

Classic game. Played the Commodore 64 version a couple of times.

TL

Such happy memories playing the Spectrum version 3-player with 2 of us on joysticks and one poor bastard crouched over the keyboard!

onthinice


Rogue Trooper

Played lot of the C64 version in the day, fun for short periods, it must be said.


A8 version looks very dissapointing though.Yet another case of given to someone to just knock a version out?.

Joins Arkanoid and Green Beret as titles which i'd have expected better from, on A8 hardware.

Rogue Trooper

2600 version took a hammering at hands of GAMEStm, they called it a bland and joyless conversion, moaned of clumsy controls making it a chore to play.

They said you cannot pull people from the windows and eat them, despite what box art claims, said cities were so lacking in detail, you don't enjoy destroying them and moan buildings are same colour, just blink rather than crumble etc.

It earned a place in the Conversion Catastrophe section, with the MS version being the recomended 8-Bit version to play.

Bit harsh given the hardware differences between the 2 platforms.

TL

Quote from: "Rogue Trooper"2600 version took a hammering at hands of GAMEStm, they called it a bland and joyless conversion, moaned of clumsy controls making it a chore to play.

They said you cannot pull people from the windows and eat them, despite what box art claims, said cities were so lacking in detail, you don't enjoy destroying them and moan buildings are same colour, just blink rather than crumble etc.

It earned a place in the Conversion Catastrophe section, with the MS version being the recomended 8-Bit version to play.

Bit harsh given the hardware differences between the 2 platforms.

Once again GamesTM are wrong, you can eat people from the windows. I personally think it's a wonderful conversion and there is nothing wrong with the controls. Sure the buildings are very basic but the sprites look fantastic and it even retains the 2-player gameplay. Considering the limitations of the machine I think it's an outstanding achievement in nearly every way. I bought it when it came out new in 1989 (£14.99 in Software Plus in St. Albans) and I was not disappointed!

Rogue Trooper

3rd fecking attempt at posting a reply!

Anywho, trying with a lot of my threads/posts, to dispell a lot of myth's the internet+various gaming mags have built up over the years:

The Jaguar did'nt fall way short of the 3DO (Road Rash on 3DO, CD based game, texture mapping only used on buildings etc, bikers etc bit-mapped sprites, frame rate of around 20 FPS-Super Burnout Cart, Jaguar game, sprite based, but 60 FPS).

Or DC did'nt fall short of PS2, PS2 went for more polygons (but nowhere near Sony's claims), better lighting, but at expense of rich textures, ease of coding.

Saturn did'nt fall short of PSone, PSOne was a fantastic machine for pushing polygons, pulling off lighting effects etc, but very rigid, Saturn, nightmare to code for, but very flexible and could do fantastic 3D in right hands.

Resident Evil 2 on Saturn WAS possible, never started because Satun put out to pasture by SEGA with Dreamcast annoucement, plus Capcom admitted they could'nt get same results from CPU at that time as SEGA's own coders could.

Gamestm hammered into the 2600, for conversions like Tempest, Zaxxon (despite admitting hardware made them impossible to reproduce)and even things like Double Dragon, where years of difference between coin-op and aging home console.

Too much on the internet+media is passed off as fact, hopefully with threads/posts on here, we can reverse some of the harm.

Rogue Trooper

C.U reviewed the official conversion+a clone in same issue on C64:

Rampape got a C.U Screen Star (Graphics 6, Sound 5, Toughness, Endurance and Value all getting 8's) Overall 8/10.

Meanwhile Future Concept's (part of US Gold's GO label) Ramparts got an overall of 6/10 with Graphics and sound getting 7 each, Toughness, Endurance+Value all getting 6's.

Rogue Trooper

C64 version/ACE Review Ace Rating of 887 (Amiga ver. 925)