This a proof of concept engine/demo for the 32X by the same guy who wrote Wolfenstein 3D for it:http://www.youtube.com/watch?v=ahISpH1eMzg
I think we just have to agree to disagree, Rogue Trooper. Of course tech demos are not like real games, yet the 32X is also not limited to being a color enhancement to the MD like you make it out to be. It is capable of quite competent 3D graphics on a similar level as the Jaguar. Virtua Fighter was a very good port; reduced poly count, but also reduced flickering and slowdown. Metal Head had framerate issues but great textures. Again, who knows how a second and third generation of games could have looked. I am convinced it could have managed, at a lower level most early PS1 games (the 32X was also cheaper, to counter the loss of detail) until a better Saturn could be released in 1996. Only then did 32-Bit games reach a level that was probably beyond anything the 32X and Jag could do.It was a much more potent add-on than the Mega-CD was, and as such it was the system to go with. The MCD was too flawed from the beginning, the CDs being the only advantage over the 32X.All the history behind the Saturn, the Giga Drive (much of it being rumors never verified by Sega staff since) don't change that the Saturn was not the right hardware at the right time. The 32X could have filled the gap until Saturn is better prepared, the demand was there, and the support was there. In my eyes the moment Sega killed the 32X was the moment the company went downhill and it suffers from it to this day.