Sega Mega CD - AVGN

Started by TL, October 05, 2012, 14:57:45 PM

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onthinice

What an idio....... He never showed Lunar, Lunar II, Road Rash and Third World War. Bill Walsh Football was great. If you life American football. Every game system has its share of duds and yes the Sega/Mega CD is no different.

I have been playing the Sega CD since it came out and I know there are great games just waiting to be discovered.

Greyfox

plus it doesn't help that this video is 4 years old now, he could of changed his opinion by now..but knowing the Angry video Nerd..I doubt it.

TL

The Mega CD is certainly a strange system for me. Yes the FMV games are nearly all terrible and are not helped by their awful grainy video.

That said if you stay away from those games there are some real treasures on this system. Games like Soul Star, Thunderhawk, Batman Returns, Battlecorps, Silpheed and Robo Aleste have never appeared on other systems and make it worth owning one on their own.

Add in superior versions of games like Jaguar XJ220, Amazing Spiderman, Sensible Soccer, Final Fight and Wolf Child and you have a pretty musch essential piece of kit for Mega Drive / Genesis owners.

Rogue Trooper

The current issue of Retro Gamer Magazine, with it's 'Mode 7 Heaven' feature, really wound me up when i  came across the Mode 7 Mirrors section, yet again the MCD cast as something on par with the SNES when it came to fancy graphical effects.

Not only did they feature what i found (as did several magazines at the time) to be an average use of the hardware (Sonic CD's special stage) which ran quite slowly and jerkily, but NO mention of the stunning 3D driving sections from Batman Returns, nor the intro sequences, or Thunderhawk, Soulstar, Battlecorps, Dune CD, BC Racers etc.

When written for, the MCD was capable of much more than just being capable of Mode 7 effects.

TL

I pointed that out in the thread connected to that article on RG and got lambasted for it.

The Mega CD was more like the Lynx in that it could scale and rotate both sprites and backgrounds and on multiple layers.

Rogue Trooper

Quote from: "The Laird"I pointed that out in the thread connected to that article on RG and got lambasted for it.

The Mega CD was more like the Lynx in that it could scale and rotate both sprites and backgrounds and on multiple layers.

I had similar exp.when i gave feedback on an article clearly cobbled together, it's sad when your reading an article in a RG and you know author has very little exp.of hardware/games he/she is commenting on, clearly never owned the system or spent much time on it and you, the reader have a vast amount of exp. that's screaming 'that's not right' as you read on...

dcultrapro

personally I love the Mega CD, I know everyone says bad things about the FMV games but honestly I really enjoyed Supreme Warrior, Surgical Strike, Road Avenger etc, and games like Battlecorps, Earthworm Jim SE, Wolf Child, Terminator, Batman Returns and all the other 2d scaling games I have played are excellent, I think it was mostly just coloured by the fact that it was considered a failure and drew lots of criticism towards Sega regarding their direction and creative ideas etc. I think despite any of its shortcomings its a brilliant little thing, and certainly shouldn't be hated by anyone now
Ultrapro on xbox live

TL

I think Sega really missed a trick with the Mega CD though. Rather than releasing all those cheesy FMV games what they should have done is release aracade perfect conversions of all their Super Scaler games. Seen as the Mega CD had the exact same scaling chip they had used in these games and the same processor it almost seems mad that they didn't. Imagine versions of Enduro Racer, Outrun, G-Loc, Space Harrier, Super Hang-On, Galaxy Force 2, Afterburner 2 and Line Of Fire. The only Super Scaler coin-op we got on the Mega CD was Afterburner 3, which was G-Loc 2 in the arcades.

Rogue Trooper

Totally agree Laird, Sega wasted the MCD potential on FMV crap (but as Sega execs since explained, at the time 'interactive movies THE BUZZ at the time, with Hollywood directors getting all dizzy and telling likes of Sega this was the future, Sega just got caught up in said buzz).

Afterburner 3 on MCD was just a poor port from another system (which platform escapes me at moment) which was rubbish to start with.

As well as the arcade conversions, i'd loved to have have seen more S.E version's of cart games!.

The Terminator, Ecco, Eternal Champs, EWJ, Batman Returns etc all showed what the extra chipset+storage potential of CD could do, yet most cart to CD games resulted in CD music and and intro.

Powermonger, despite the MCD having an extra CPU, ran slower than the cart version.Shambles.

Rogue Trooper

It was the FM Towns version of Afterburner 3 that was ported to MCD.

dcultrapro

I agree that they shouldn't have focused on them but I still maintain that some of them are enjoyable. I loved Road Avenger and Supreme Warrior despite the cheesiness! But I do love games like Soul Star and Battlecorps and Wolfchild, Sol Feace, EWJSE, classics, utter classics
Ultrapro on xbox live

Rogue Trooper

I had no beef as such with the FMV games, bought and enjoyed Ground Zero Texas, loved Cobra Command etc, but they should really have been part of a much wider approach by Sega.

Should have seen lot more enhanced cart versions, coin-op conversions that used MCD custom chips, RPG's that used the storage potential, original games like Battlecorps, Soul Star and FMV things like Night Trap etc.The FMV adventure games seemed quite good-Dracula etc.

The grainy video could have been overcome somewhat, if they went the manga route of Time Gal/Road Avenger/Cobra Command or took a leaf out of Dune CD's book and used the limited colour pallate to great effect.

Trying to put true video out on a system with such colour limitations was big mistake.

TL

I might have posted these before in another thread but these videos are really good!!!!




onthinice

They are really good and remind me that there are more MCD/SCD games I need to track down.